//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2024 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: PPK20
// Model Creator: 
// Created on: 30.07.2022 - 22:31:07
// Last changed on: 30.07.2022 - 22:31:07

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelPP19 extends ModelGun //Same as Filename
{
    int textureX = 256;
    int textureY = 256;

    public ModelPP19() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[271];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 177, 1, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 201, 1, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 9, 9, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 49, 9, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 65, 9, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 81, 9, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 113, 9, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 129, 9, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 145, 9, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 161, 9, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 169, 9, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 177, 9, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 185, 9, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 193, 9, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 201, 9, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 209, 9, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 217, 9, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 225, 9, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 233, 9, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 241, 9, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 249, 9, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 9, 17, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 25, 17, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 73, 17, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 89, 17, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 129, 17, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 145, 17, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 161, 17, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 169, 17, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 177, 17, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 185, 17, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 9, 25, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 25, 25, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 41, 25, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 57, 25, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 65, 25, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 81, 25, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 89, 25, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 97, 25, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 113, 25, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 121, 25, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 129, 25, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 145, 25, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 161, 25, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 177, 25, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 193, 25, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 209, 25, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 217, 25, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 233, 25, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 241, 25, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 249, 25, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 9, 33, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 41, 33, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 57, 33, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 73, 33, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 81, 33, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 105, 33, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 113, 33, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 169, 33, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 177, 33, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 185, 33, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 209, 33, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 241, 33, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 9, 41, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 121, 49, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 193, 49, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 225, 49, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 241, 49, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 17, 57, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 25, 57, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 33, 57, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 41, 57, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 17, 81, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 25, 81, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 33, 81, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 49, 81, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 57, 81, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 65, 81, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 73, 81, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 81, 81, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 97, 81, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 105, 81, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 113, 81, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 121, 81, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 129, 81, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 137, 81, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 145, 81, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 153, 81, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 161, 81, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 169, 81, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 177, 81, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 185, 81, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 193, 81, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 201, 81, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 209, 81, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 217, 81, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 225, 81, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 233, 81, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 241, 81, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 249, 81, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 41, 89, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 49, 89, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 57, 89, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 65, 89, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 73, 89, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 81, 89, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 89, 89, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 97, 89, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 105, 89, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 113, 89, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 121, 89, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 129, 89, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 185, 89, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 193, 89, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 201, 89, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 209, 89, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 217, 89, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 225, 89, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 241, 89, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 17, 97, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 25, 97, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 33, 97, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 41, 97, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 49, 97, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 57, 97, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 65, 97, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 73, 97, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 81, 97, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 97, 97, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 113, 97, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 121, 97, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 129, 97, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 137, 97, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 145, 97, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 153, 97, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 161, 97, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 169, 97, textureX, textureY); // Import
        gunModel[214] = new ModelRendererTurbo(this, 177, 97, textureX, textureY); // Import
        gunModel[215] = new ModelRendererTurbo(this, 185, 97, textureX, textureY); // Import
        gunModel[216] = new ModelRendererTurbo(this, 193, 97, textureX, textureY); // Import
        gunModel[217] = new ModelRendererTurbo(this, 201, 97, textureX, textureY); // Import
        gunModel[218] = new ModelRendererTurbo(this, 209, 97, textureX, textureY); // Import
        gunModel[219] = new ModelRendererTurbo(this, 217, 97, textureX, textureY); // Import
        gunModel[220] = new ModelRendererTurbo(this, 225, 97, textureX, textureY); // Import
        gunModel[221] = new ModelRendererTurbo(this, 233, 97, textureX, textureY); // Import
        gunModel[222] = new ModelRendererTurbo(this, 241, 97, textureX, textureY); // Import
        gunModel[223] = new ModelRendererTurbo(this, 249, 97, textureX, textureY); // Import
        gunModel[224] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import
        gunModel[225] = new ModelRendererTurbo(this, 9, 105, textureX, textureY); // Import
        gunModel[226] = new ModelRendererTurbo(this, 17, 105, textureX, textureY); // Import
        gunModel[227] = new ModelRendererTurbo(this, 6, 116, textureX, textureY); // Import
        gunModel[228] = new ModelRendererTurbo(this, 6, 122, textureX, textureY); // Import
        gunModel[229] = new ModelRendererTurbo(this, 6, 122, textureX, textureY); // Import
        gunModel[230] = new ModelRendererTurbo(this, 6, 122, textureX, textureY); // Import
        gunModel[231] = new ModelRendererTurbo(this, 6, 122, textureX, textureY); // Import
        gunModel[232] = new ModelRendererTurbo(this, 6, 122, textureX, textureY); // Import
        gunModel[233] = new ModelRendererTurbo(this, 6, 122, textureX, textureY); // Import
        gunModel[234] = new ModelRendererTurbo(this, 6, 122, textureX, textureY); // Import
        gunModel[235] = new ModelRendererTurbo(this, 6, 122, textureX, textureY); // Import
        gunModel[236] = new ModelRendererTurbo(this, 6, 122, textureX, textureY); // Import
        gunModel[237] = new ModelRendererTurbo(this, 6, 122, textureX, textureY); // Import
        gunModel[238] = new ModelRendererTurbo(this, 6, 122, textureX, textureY); // Import
        gunModel[239] = new ModelRendererTurbo(this, 6, 122, textureX, textureY); // Import
        gunModel[240] = new ModelRendererTurbo(this, 6, 122, textureX, textureY); // Import
        gunModel[241] = new ModelRendererTurbo(this, 1, 151, textureX, textureY); // Import
        gunModel[242] = new ModelRendererTurbo(this, 17, 151, textureX, textureY); // Import
        gunModel[243] = new ModelRendererTurbo(this, 25, 151, textureX, textureY); // Import
        gunModel[244] = new ModelRendererTurbo(this, 41, 151, textureX, textureY); // Import
        gunModel[245] = new ModelRendererTurbo(this, 49, 151, textureX, textureY); // Import
        gunModel[246] = new ModelRendererTurbo(this, 57, 151, textureX, textureY); // Import
        gunModel[247] = new ModelRendererTurbo(this, 65, 151, textureX, textureY); // Import
        gunModel[248] = new ModelRendererTurbo(this, 73, 151, textureX, textureY); // Import
        gunModel[249] = new ModelRendererTurbo(this, 81, 151, textureX, textureY); // Import
        gunModel[250] = new ModelRendererTurbo(this, 97, 151, textureX, textureY); // Import
        gunModel[251] = new ModelRendererTurbo(this, 113, 151, textureX, textureY); // Import
        gunModel[252] = new ModelRendererTurbo(this, 129, 151, textureX, textureY); // Import
        gunModel[253] = new ModelRendererTurbo(this, 145, 151, textureX, textureY); // Import
        gunModel[254] = new ModelRendererTurbo(this, 153, 151, textureX, textureY); // Import
        gunModel[255] = new ModelRendererTurbo(this, 161, 151, textureX, textureY); // Import
        gunModel[256] = new ModelRendererTurbo(this, 169, 151, textureX, textureY); // Import
        gunModel[257] = new ModelRendererTurbo(this, 185, 151, textureX, textureY); // Import
        gunModel[258] = new ModelRendererTurbo(this, 193, 151, textureX, textureY); // Import
        gunModel[259] = new ModelRendererTurbo(this, 201, 151, textureX, textureY); // Import
        gunModel[260] = new ModelRendererTurbo(this, 209, 151, textureX, textureY); // Import
        gunModel[261] = new ModelRendererTurbo(this, 217, 151, textureX, textureY); // Import
        gunModel[262] = new ModelRendererTurbo(this, 225, 151, textureX, textureY); // Import
        gunModel[263] = new ModelRendererTurbo(this, 233, 151, textureX, textureY); // Import
        gunModel[264] = new ModelRendererTurbo(this, 241, 151, textureX, textureY); // Import
        gunModel[265] = new ModelRendererTurbo(this, 249, 151, textureX, textureY); // Import
        gunModel[266] = new ModelRendererTurbo(this, 1, 159, textureX, textureY); // Import
        gunModel[267] = new ModelRendererTurbo(this, 9, 159, textureX, textureY); // Import
        gunModel[268] = new ModelRendererTurbo(this, 17, 159, textureX, textureY); // Import
        gunModel[269] = new ModelRendererTurbo(this, 100, 105, textureX, textureY); // Import
        gunModel[270] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import

        gunModel[0].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.35F, -0.35F, -0.45F, -0.35F, -0.35F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.35F, -0.45F, -0.35F, -0.35F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F); // Import
        gunModel[0].setRotationPoint(13.1F, -4.9F, -0.5F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F); // Import
        gunModel[1].setRotationPoint(13.4F, -5.6F, -0.5F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, -0.8F, -0.1F, -0.1F, -0.8F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F); // Import
        gunModel[2].setRotationPoint(11F, -6.05F, -0.5F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, -0.8F, -0.2F, 0.1F, -0.8F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, -0.8F, -0.2F, 0.1F); // Import
        gunModel[3].setRotationPoint(6.2F, -5.85F, -0.5F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.8F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.8F, -0.4F, 0.0F, 0.8F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.8F, -0.4F, 0.0F); // Import
        gunModel[4].setRotationPoint(6F, -4.75F, -0.5F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.1F, -0.3F, 0.0F, 0.1F, -0.3F, 0.0F, 0.1F, -0.3F, 0.0F, 0.1F, -0.3F, 0.0F, 0.1F, -0.3F, 0.0F, 0.1F, -0.3F, 0.0F, 0.1F, -0.3F, 0.0F, 0.1F, -0.3F, 0.0F); // Import
        gunModel[5].setRotationPoint(3.9F, -5.15F, -0.5F);

        gunModel[6].addShapeBox(-0.2F, -2.5F, 0F, 1, 1, 1, 0F, 0.9F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.9F, -0.5F, 0.0F, 0.8F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.8F, -0.4F, 0.0F); // Import
        gunModel[6].setRotationPoint(6.2F, -2.45F, -0.5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.3F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.0F, -0.3F, 0.0F); // Import
        gunModel[7].setRotationPoint(3.8F, -4.45F, -0.5F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.55F, 0.2F, -0.45F, -0.35F, 0.2F, -0.45F, -0.35F, 0.2F, -0.45F, -1.55F, 0.2F, -0.45F, -1.45F, -1.1F, -0.45F, -0.25F, -1.1F, -0.45F, -0.25F, -1.1F, -0.45F, -1.45F, -1.1F, -0.45F); // Import
        gunModel[8].setRotationPoint(2F, -3.95F, 0F);

        gunModel[9].addShapeBox(0F, -1.1F, 0F, 2, 1, 1, 0F, -1.45F, -1.1F, -0.45F, -0.25F, -1.1F, -0.45F, -0.25F, -1.1F, -0.45F, -1.45F, -1.1F, -0.45F, -1.55F, 0.2F, -0.45F, -0.35F, 0.2F, -0.45F, -0.35F, 0.2F, -0.45F, -1.55F, 0.2F, -0.45F); // Import
        gunModel[9].setRotationPoint(2F, -3.95F, 0F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.45F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -1.45F, 0.1F, -0.45F, -1.45F, -1.0F, -0.45F, -0.25F, -1.0F, -0.45F, -0.25F, -1.0F, -0.45F, -1.45F, -1.0F, -0.45F); // Import
        gunModel[10].setRotationPoint(2F, -3.95F, 0F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.45F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -1.45F, 0.1F, -0.45F, -1.45F, -1.0F, -0.45F, -0.25F, -1.0F, -0.45F, -0.25F, -1.0F, -0.45F, -1.45F, -1.0F, -0.45F); // Import
        gunModel[11].setRotationPoint(1.5F, -4.05F, 0F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.55F, 0.2F, -0.45F, -0.35F, 0.2F, -0.45F, -0.35F, 0.2F, -0.45F, -1.55F, 0.2F, -0.45F, -1.45F, -1.1F, -0.45F, -0.25F, -1.1F, -0.45F, -0.25F, -1.1F, -0.45F, -1.45F, -1.1F, -0.45F); // Import
        gunModel[12].setRotationPoint(1.5F, -4.05F, 0F);

        gunModel[13].addShapeBox(0F, -1.1F, 0F, 2, 1, 1, 0F, -1.45F, -1.1F, -0.45F, -0.25F, -1.1F, -0.45F, -0.25F, -1.1F, -0.45F, -1.45F, -1.1F, -0.45F, -1.55F, 0.2F, -0.45F, -0.35F, 0.2F, -0.45F, -0.35F, 0.2F, -0.45F, -1.55F, 0.2F, -0.45F); // Import
        gunModel[13].setRotationPoint(1.5F, -4.05F, 0F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.55F, 0.2F, -0.45F, -0.35F, 0.2F, -0.45F, -0.35F, 0.2F, -0.45F, -1.55F, 0.2F, -0.45F, -1.45F, -1.1F, -0.45F, -0.25F, -1.1F, -0.45F, -0.25F, -1.1F, -0.45F, -1.45F, -1.1F, -0.45F); // Import
        gunModel[14].setRotationPoint(0.5F, -3.95F, 0F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.45F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -1.45F, 0.1F, -0.45F, -1.45F, -1.0F, -0.45F, -0.25F, -1.0F, -0.45F, -0.25F, -1.0F, -0.45F, -1.45F, -1.0F, -0.45F); // Import
        gunModel[15].setRotationPoint(0.5F, -3.95F, 0F);

        gunModel[16].addShapeBox(0F, -1.1F, 0F, 2, 1, 1, 0F, -1.45F, -1.1F, -0.45F, -0.25F, -1.1F, -0.45F, -0.25F, -1.1F, -0.45F, -1.45F, -1.1F, -0.45F, -1.55F, 0.2F, -0.45F, -0.35F, 0.2F, -0.45F, -0.35F, 0.2F, -0.45F, -1.55F, 0.2F, -0.45F); // Import
        gunModel[16].setRotationPoint(0.5F, -3.95F, 0F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F); // Import
        gunModel[17].setRotationPoint(3F, -4.45F, -0.5F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.7F, -0.1F, -0.2F, -0.7F, -0.1F, -0.2F, -0.7F, -0.1F, -0.2F, -0.7F, -0.1F, -0.2F, 0.2F, -0.1F, -0.2F, 0.2F, -0.1F, -0.2F, 0.2F, -0.1F, -0.2F, 0.2F, -0.1F); // Import
        gunModel[18].setRotationPoint(3F, -4.35F, -0.5F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.8F, -0.1F, -0.2F, -0.8F, -0.1F, -0.2F, -0.8F, -0.1F, -0.2F, -0.8F, -0.1F, -0.2F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.2F, 0.0F, -0.1F); // Import
        gunModel[19].setRotationPoint(3F, -3.95F, -0.5F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.7F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, -0.7F, -0.3F, -0.05F, -0.7F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, -0.7F, -0.3F, -0.05F); // Import
        gunModel[20].setRotationPoint(-0.2F, -3.8F, -0.5F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.8F, -0.1F, -0.05F, 0.5F, -0.1F, -0.05F, 0.5F, -0.05F, -0.05F, -0.8F, -0.05F, -0.05F, -0.8F, -0.1F, -0.05F, 0.5F, -0.1F, -0.05F, 0.5F, -0.1F, -0.05F, -0.8F, -0.1F, -0.05F); // Import
        gunModel[21].setRotationPoint(3.5F, -4.95F, -0.5F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.05F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, -0.05F, 0.1F, 0.0F); // Import
        gunModel[22].setRotationPoint(-0.2F, -4.85F, -0.5F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.25F, -0.3F, -0.3F, 0.25F, -0.3F, -0.3F, 0.25F, -0.3F, -0.5F, 0.25F, -0.3F, -0.4F, -1.1F, -0.3F, -0.4F, -1.1F, -0.3F, -0.4F, -1.1F, -0.3F, -0.4F, -1.1F, -0.3F); // Import
        gunModel[23].setRotationPoint(-0.4F, -5.35F, -0.5F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.1F, -0.3F, -0.4F, 0.1F, -0.3F, -0.4F, 0.1F, -0.3F, -0.4F, 0.1F, -0.3F, -0.4F, -0.85F, -0.3F, -0.4F, -0.85F, -0.3F, -0.4F, -0.85F, -0.3F, -0.4F, -0.85F, -0.3F); // Import
        gunModel[24].setRotationPoint(-0.4F, -5.35F, -0.5F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, -0.8F, -0.2F, -0.3F, -0.8F, -0.7F, -0.1F, 0.0F, -0.7F, -0.1F, 0.0F, -0.7F, -0.1F, -0.8F, -0.7F, -0.1F); // Import
        gunModel[25].setRotationPoint(11F, -6.25F, -0.5F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.1F, -0.85F, -0.1F, -0.1F, -0.85F, -0.1F, -0.1F, -0.85F, -0.55F, -0.1F, -0.85F, -0.55F, 0.05F, 0.0F, 0.05F, -0.3F, 0.0F, 0.05F, -0.3F, 0.0F, -0.55F, 0.05F, 0.0F, -0.55F); // Import
        gunModel[26].setRotationPoint(0.1F, -6.4F, -0.5F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, -0.2F, -0.9F, -0.35F, 0.0F, -0.9F, -0.35F, 0.0F, -0.9F, -0.35F, -0.2F, -0.9F, -0.35F, -0.05F, 0.05F, -0.2F, 0.0F, 0.05F, -0.2F, 0.0F, 0.05F, -0.2F, -0.05F, 0.05F, -0.2F); // Import
        gunModel[27].setRotationPoint(0.4F, -6.9F, -0.5F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.05F, -0.8F, 0.05F, -0.2F, -0.8F, 0.05F, -0.2F, -0.8F, 0.05F, -0.05F, -0.8F, 0.05F, 0.15F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, 0.15F, 0.0F, 0.05F); // Import
        gunModel[28].setRotationPoint(-1.110223E-16F, -6.2F, -0.5F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, -0.05F, -0.75F, -0.2F, 0.0F, -0.75F, -0.2F, 0.0F, -0.75F, -0.2F, -0.05F, -0.75F, -0.2F, 0.2F, 0.05F, -0.1F, 0.0F, 0.05F, -0.1F, 0.0F, 0.05F, -0.1F, 0.2F, 0.05F, -0.1F); // Import
        gunModel[29].setRotationPoint(0.4F, -6.6F, -0.5F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.2F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.35F, -0.45F, -0.25F, 0.0F, -0.45F, -0.25F, 0.0F, -0.45F, -0.15F, 0.35F, -0.45F, -0.15F); // Import
        gunModel[30].setRotationPoint(0.4F, -5.95F, -0.3F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, 0.1F, -0.25F, 0.0F, 0.1F, -0.25F, 0.0F, 0.1F, -0.15F, 0.0F, 0.1F, -0.15F, 0.0F, -0.7F, -0.25F, 0.0F, -0.7F, -0.25F, 0.0F, -0.7F, -0.15F, 0.0F, -0.7F, -0.15F); // Import
        gunModel[31].setRotationPoint(1.4F, -5.3F, -0.3F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.2F, 0.1F, -0.2F, -0.2F, 0.1F, -0.2F, -0.2F, 0.1F, -0.2F, -0.2F, 0.1F, -0.2F, -0.7F, 0.1F, -0.2F, -0.7F, 0.1F, -0.2F, -0.7F, 0.1F, -0.2F, -0.7F, 0.1F); // Import
        gunModel[32].setRotationPoint(6.2F, -5.15F, -0.5F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.15F, -0.5F, 0.05F, 0.0F, -0.5F, 0.05F, 0.0F, -0.5F, 0.05F, 0.15F, -0.5F, 0.05F, 0.15F, -0.45F, 0.05F, -0.1F, -0.45F, 0.05F, -0.1F, -0.45F, 0.05F, 0.15F, -0.45F, 0.05F); // Import
        gunModel[33].setRotationPoint(-1.110223E-16F, -5.4F, -0.5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.15F, -0.6F, 0.05F, 0.25F, -0.6F, 0.05F, 0.25F, -0.6F, 0.05F, 0.15F, -0.6F, 0.05F, 0.15F, -0.1F, 0.05F, 0.0F, -0.1F, 0.05F, 0.0F, -0.1F, 0.05F, 0.15F, -0.1F, 0.05F); // Import
        gunModel[34].setRotationPoint(-1.110223E-16F, -5.8F, -0.5F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.35F, -0.2F, -0.4F, -0.35F, -0.2F, -0.4F, -0.35F, -0.2F, -0.4F, -0.35F, -0.15F, -0.4F, -0.35F, -0.2F, -0.4F, -0.35F, -0.2F, -0.4F, -0.35F, -0.15F, -0.4F, -0.35F); // Import
        gunModel[35].setRotationPoint(13.2F, -6.4F, -0.5F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.45F, -0.15F, -0.2F, -0.45F, -0.15F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.35F, -0.35F, -0.2F, -0.35F, -0.35F, -0.2F, -0.45F, -0.6F, -0.2F, -0.45F, -0.6F); // Import
        gunModel[36].setRotationPoint(13.2F, -6.65F, -0.5F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.35F, -0.15F, -0.2F, -0.35F, -0.15F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.35F, -0.15F, -0.2F, -0.35F, -0.15F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F); // Import
        gunModel[37].setRotationPoint(13.2F, -6.85F, -0.5F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.45F, -0.15F, -0.2F, -0.45F, -0.15F, -0.2F, -0.45F, -0.6F, -0.2F, -0.45F, -0.6F, -0.2F, -0.35F, -0.35F, -0.2F, -0.35F, -0.35F); // Import
        gunModel[38].setRotationPoint(13.2F, -6.65F, -0.5F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.6F, -0.4F, -0.2F, -0.6F, -0.4F, -0.2F, -0.6F, -0.4F, -0.2F, -0.6F, -0.4F, -0.2F, -0.3F, -0.35F, -0.2F, -0.3F, -0.35F, -0.2F, -0.3F, -0.35F, -0.2F, -0.3F, -0.35F); // Import
        gunModel[39].setRotationPoint(13.2F, -6.7F, -0.5F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F); // Import
        gunModel[40].setRotationPoint(13.3F, -6.7F, -0.5F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.65F, -0.3F, -0.45F, -0.65F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.45F, -0.15F, -0.2F, -0.45F, -0.15F); // Import
        gunModel[41].setRotationPoint(13.2F, -7.05F, -0.5F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.35F, -0.15F, -0.2F, -0.35F, -0.15F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.35F, -0.15F, -0.2F, -0.35F, -0.15F); // Import
        gunModel[42].setRotationPoint(13.2F, -6.85F, -0.5F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.3F, -0.45F, -0.65F, -0.3F, -0.45F, -0.65F, -0.2F, -0.45F, -0.15F, -0.2F, -0.45F, -0.15F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F); // Import
        gunModel[43].setRotationPoint(13.2F, -7.05F, -0.5F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F); // Import
        gunModel[44].setRotationPoint(3F, -3.65F, -0.5F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F); // Import
        gunModel[45].setRotationPoint(3F, -3.85F, -0.5F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F); // Import
        gunModel[46].setRotationPoint(3F, -3.75F, -0.5F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.4F, -0.5F, 0.05F); // Import
        gunModel[47].setRotationPoint(-0.4F, -5.15F, -0.5F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F); // Import
        gunModel[48].setRotationPoint(-0.4F, -5.25F, -0.5F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.45F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F); // Import
        gunModel[49].setRotationPoint(-0.4F, -5.1F, -0.5F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, -0.8F, -0.2F, -0.3F, -0.8F, -0.7F, -0.1F, 0.0F, -0.7F, -0.1F, 0.0F, -0.7F, -0.1F, -0.8F, -0.7F, -0.1F); // Import
        gunModel[50].setRotationPoint(6.2F, -6.25F, -0.5F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, -0.8F, -0.1F, -0.1F, -0.8F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F); // Import
        gunModel[51].setRotationPoint(6.2F, -6.05F, -0.5F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.05F, -0.45F, -0.3F, 0.05F, -0.45F, -0.3F, 0.05F, -0.45F, -0.3F, 0.05F, -0.45F, -0.3F, 0.1F, -0.45F, -0.3F, 0.1F, -0.45F, -0.3F, 0.1F, -0.45F, -0.3F, 0.1F, -0.45F, -0.3F); // Import
        gunModel[52].setRotationPoint(1.9F, -3.25F, -0.5F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.55F, -0.3F, -0.8F, -0.4F, -0.3F, -0.8F, -0.4F, -0.3F, -0.05F, -0.55F, -0.3F, -0.1F, -0.35F, -0.3F, -0.7F, -0.55F, -0.3F, -0.7F, -0.55F, -0.3F, -0.1F, -0.35F, -0.3F); // Import
        gunModel[53].setRotationPoint(2.9F, -3.35F, -0.5F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, -0.1F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.3F, -0.5F, -0.1F, -0.3F); // Import
        gunModel[54].setRotationPoint(2.6F, -3.85F, -0.5F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F); // Import
        gunModel[55].setRotationPoint(3.7F, -3.4F, -0.5F);

        gunModel[56].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F); // Import
        gunModel[56].setRotationPoint(13.29F, -6.85F, -1.5F);

        gunModel[57].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.9F, -0.4F, -0.75F, -0.9F, -0.4F, -0.75F, -0.9F, -0.5F, -0.05F, -0.9F, -0.5F, -0.15F, 0.15F, -0.4F, -0.7F, 0.1F, -0.4F, -0.7F, 0.1F, -0.5F, -0.15F, 0.15F, -0.5F); // Import
        gunModel[57].setRotationPoint(1F, -4.25F, -0.45F);

        gunModel[58].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.6F, -0.4F, -0.7F, -0.6F, -0.4F, -0.7F, -0.6F, -0.5F, -0.05F, -0.6F, -0.5F, -0.05F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.5F, -0.05F, -0.2F, -0.5F); // Import
        gunModel[58].setRotationPoint(1F, -4.15F, -0.45F);

        gunModel[59].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.95F, -0.4F, -0.7F, -0.9F, -0.4F, -0.7F, -0.9F, -0.5F, -0.15F, -0.95F, -0.5F, -0.35F, 0.1F, -0.4F, -0.5F, 0.1F, -0.4F, -0.5F, 0.1F, -0.5F, -0.35F, 0.1F, -0.5F); // Import
        gunModel[59].setRotationPoint(1F, -4.05F, -0.45F);

        gunModel[60].addShapeBox(-0.2F, -2.5F, 0F, 1, 1, 1, 0F, 0.8F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.8F, -0.4F, 0.0F, 0.9F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.9F, -0.5F, 0.0F); // Import
        gunModel[60].setRotationPoint(6.2F, -2.05F, -0.5F);

        gunModel[61].addShapeBox(-0.2F, -2.5F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[61].setRotationPoint(4F, -2.05F, -0.5F);

        gunModel[62].addShapeBox(-0.2F, -2.5F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F); // Import
        gunModel[62].setRotationPoint(4F, -2.45F, -0.5F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F); // Import
        gunModel[63].setRotationPoint(3.8F, -4.75F, -0.5F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.3F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.3F, -0.5F, -0.3F, -0.3F); // Import
        gunModel[64].setRotationPoint(3.7F, -3.2F, -0.5F);

        gunModel[65].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.5F, -0.1F, -0.4F, -0.5F, -0.3F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.3F, -0.4F, -0.5F); // Import
        gunModel[65].setRotationPoint(0.7F, -4.15F, -0.45F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, -0.4F, -0.3F, -0.05F, -0.55F, -0.3F, -0.05F, -0.55F, -0.3F, -0.8F, -0.4F, -0.3F, -0.7F, -0.55F, -0.3F, -0.1F, -0.35F, -0.3F, -0.1F, -0.35F, -0.3F, -0.7F, -0.55F, -0.3F); // Import
        gunModel[66].setRotationPoint(0.9F, -3.35F, -0.5F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.1F, 0.0F, -0.05F, -0.1F, 0.0F, -0.05F, -0.1F, 0.0F, -0.05F, -0.1F, 0.0F, -0.05F, 0.8F, -0.1F, -0.05F, -0.8F, -0.1F, -0.05F, -0.8F, -0.1F, -0.05F, 0.8F, -0.1F, -0.05F); // Import
        gunModel[67].setRotationPoint(0.4F, -3.1F, -0.5F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.05F, -0.45F, -1.0F, 0.4F, -0.45F, -1.0F, 0.4F, -0.45F, 0.05F, -0.05F, -0.45F, 0.05F, -0.05F, -0.4F, -1.0F, 0.3F, -0.4F, -1.0F, 0.3F, -0.4F, 0.05F, -0.05F, -0.4F, 0.05F); // Import
        gunModel[68].setRotationPoint(-0.2F, -5.45F, -0.5F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F); // Import
        gunModel[69].setRotationPoint(6.3F, -5.25F, -0.5F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.4F, -0.5F, 0.05F); // Import
        gunModel[70].setRotationPoint(6.3F, -5.15F, -0.5F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.45F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F); // Import
        gunModel[71].setRotationPoint(6.3F, -5.1F, -0.5F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F); // Import
        gunModel[72].setRotationPoint(5.9F, -5.25F, -0.5F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.4F, -0.5F, 0.05F); // Import
        gunModel[73].setRotationPoint(5.9F, -5.15F, -0.5F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.45F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F); // Import
        gunModel[74].setRotationPoint(5.9F, -5.1F, -0.5F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F); // Import
        gunModel[75].setRotationPoint(6.3F, -4.9F, -0.5F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.4F, -0.5F, 0.05F); // Import
        gunModel[76].setRotationPoint(6.3F, -4.8F, -0.5F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.45F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F); // Import
        gunModel[77].setRotationPoint(6.3F, -4.75F, -0.5F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, -0.65F, -0.05F, 0.0F, -0.65F, -0.05F, 0.0F, -0.65F, -0.05F, -0.8F, -0.65F, -0.05F, -0.8F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, -0.8F, -0.2F, -0.3F); // Import
        gunModel[78].setRotationPoint(11F, -4.95F, -0.5F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, -0.65F, 0.1F, 0.0F, -0.65F, 0.1F, 0.0F, -0.65F, 0.1F, -0.8F, -0.65F, 0.1F, -0.8F, -0.15F, -0.05F, 0.0F, -0.15F, -0.05F, 0.0F, -0.15F, -0.05F, -0.8F, -0.15F, -0.05F); // Import
        gunModel[79].setRotationPoint(11F, -5.15F, -0.5F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, -0.4F, -0.35F, 0.0F, -0.4F, -0.35F, 0.0F, -0.4F, -0.35F, 0.5F, -0.4F, -0.35F, 0.5F, -0.45F, -0.2F, 0.0F, -0.45F, -0.2F, 0.0F, -0.45F, -0.2F, 0.5F, -0.45F, -0.2F); // Import
        gunModel[80].setRotationPoint(12.35F, -6.2F, -0.5F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F, 0.5F, -0.35F, -0.2F, 0.5F, -0.35F, -0.2F, 0F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F, 0.5F, -0.35F, -0.2F); // Import
        gunModel[81].setRotationPoint(12.35F, -6F, -0.5F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, -0.45F, -0.2F, 0.0F, -0.45F, -0.2F, 0.0F, -0.45F, -0.2F, 0.5F, -0.45F, -0.2F, 0.5F, -0.4F, -0.35F, 0.0F, -0.4F, -0.35F, 0.0F, -0.4F, -0.35F, 0.5F, -0.4F, -0.35F); // Import
        gunModel[82].setRotationPoint(12.35F, -5.8F, -0.5F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.45F, -0.2F, -0.2F, -0.45F, -0.2F, -0.2F, -0.45F, -0.2F, -0.2F, -0.45F, -0.2F, -0.2F, -0.4F, -0.35F, -0.2F, -0.4F, -0.35F, -0.2F, -0.4F, -0.35F, -0.2F, -0.4F, -0.35F); // Import
        gunModel[83].setRotationPoint(13.3F, -5.05F, -0.5F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.35F, -0.2F, -0.4F, -0.35F, -0.2F, -0.4F, -0.35F, -0.2F, -0.4F, -0.35F, -0.2F, -0.45F, -0.2F, -0.2F, -0.45F, -0.2F, -0.2F, -0.45F, -0.2F, -0.2F, -0.45F, -0.2F); // Import
        gunModel[84].setRotationPoint(13.3F, -5.45F, -0.5F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.35F, -0.2F, -0.2F, -0.35F, -0.2F, -0.2F, -0.35F, -0.2F, -0.2F, -0.35F, -0.2F, -0.2F, -0.35F, -0.2F, -0.2F, -0.35F, -0.2F, -0.2F, -0.35F, -0.2F, -0.2F, -0.35F, -0.2F); // Import
        gunModel[85].setRotationPoint(13.3F, -5.25F, -0.5F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.4F, -0.5F, 0.05F); // Import
        gunModel[86].setRotationPoint(-0.2F, -4.45F, -0.5F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.45F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F); // Import
        gunModel[87].setRotationPoint(-0.2F, -4.4F, -0.5F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F); // Import
        gunModel[88].setRotationPoint(-0.2F, -4.55F, -0.5F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.45F, -0.5F, 0.0F, -0.4F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F); // Import
        gunModel[89].setRotationPoint(0.3F, -5F, -0.55F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.5F, 0.0F, -0.45F, -0.5F, 0.0F, -0.45F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F); // Import
        gunModel[90].setRotationPoint(0.3F, -4.9F, -0.55F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.45F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.45F, -0.5F, 0.0F); // Import
        gunModel[91].setRotationPoint(0.3F, -4.85F, -0.55F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F); // Import
        gunModel[92].setRotationPoint(1.7F, -5.35F, -0.5F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F); // Import
        gunModel[93].setRotationPoint(1.7F, -5.35F, -0.5F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, 0.3F, 0.1F, 0.0F, 0.3F, 0.1F, 0.0F, 0.3F, 0.1F, -0.8F, 0.3F, 0.1F, -0.8F, -0.15F, 0.1F, 0.0F, -0.15F, 0.1F, 0.0F, -0.15F, 0.1F, -0.8F, -0.15F, 0.1F); // Import
        gunModel[94].setRotationPoint(11F, -5.35F, -0.5F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.35F, -0.45F, -0.35F, -0.35F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.35F, -0.45F, -0.35F); // Import
        gunModel[95].setRotationPoint(13.5F, -4.9F, -0.5F);

        gunModel[96].addShapeBox(1.7F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.5F, -0.4F, -0.4F); // Import
        gunModel[96].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[96].rotateAngleZ = -0.13962634F;

        gunModel[97].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F); // Import
        gunModel[97].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[97].rotateAngleZ = -0.13962634F;

        gunModel[98].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F); // Import
        gunModel[98].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[98].rotateAngleZ = -0.13962634F;

        gunModel[99].addShapeBox(-0.1F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.2F, -0.2F, -0.55F, -0.2F, -0.35F, -0.55F, -0.2F, -0.35F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.5F, -0.55F, -0.2F, -0.5F, -0.55F, -0.2F, -0.5F, -0.4F, -0.2F, -0.5F, -0.4F); // Import
        gunModel[99].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[99].rotateAngleZ = -0.13962634F;

        gunModel[100].addShapeBox(0.1F, -0.5F, -1.1F, 2, 1, 1, 0F, 0.0F, -0.5F, -0.5F, 0.1F, -0.5F, -0.5F, 0.1F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.25F, -0.5F, 0.1F, -0.4F, -0.5F, 0.1F, -0.4F, -0.4F, 0.0F, -0.25F, -0.4F); // Import
        gunModel[100].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[100].rotateAngleZ = -0.13962634F;

        gunModel[101].addShapeBox(0.1F, -0.5F, -1.1F, 2, 1, 1, 0F, 0.0F, -0.5F, -0.55F, 0.1F, -0.5F, -0.55F, 0.1F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.2F, -0.55F, 0.1F, -0.35F, -0.55F, 0.1F, -0.35F, -0.4F, 0.0F, -0.2F, -0.4F); // Import
        gunModel[101].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[101].rotateAngleZ = -0.13962634F;

        gunModel[102].addShapeBox(0.7F, -0.5F, -1.1F, 1, 1, 1, 0F, 0.0F, -0.4F, -0.5F, 0.5F, -0.4F, -0.5F, 0.5F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F); // Import
        gunModel[102].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[102].rotateAngleZ = -0.13962634F;

        gunModel[103].addShapeBox(-0.1F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.2F, -0.25F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.4F, -0.2F, -0.25F, -0.4F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.4F, -0.2F, -0.5F, -0.4F); // Import
        gunModel[103].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[103].rotateAngleZ = -0.13962634F;

        gunModel[104].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.55F, -0.6F, -0.2F, -0.55F, -0.6F, -0.2F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.55F, -0.6F, -0.2F, -0.55F, -0.6F, -0.2F, -0.4F, -0.2F, -0.4F, -0.4F); // Import
        gunModel[104].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[104].rotateAngleZ = -0.13962634F;

        gunModel[105].addShapeBox(-0.3F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.2F, -0.2F, -0.55F, -0.6F, -0.2F, -0.55F, -0.6F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.55F, -0.6F, -0.2F, -0.55F, -0.6F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F); // Import
        gunModel[105].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[105].rotateAngleZ = -0.13962634F;

        gunModel[106].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F); // Import
        gunModel[106].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[106].rotateAngleZ = -0.13962634F;

        gunModel[107].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F); // Import
        gunModel[107].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[107].rotateAngleZ = -0.13962634F;

        gunModel[108].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F); // Import
        gunModel[108].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[108].rotateAngleZ = -0.13962634F;

        gunModel[109].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F); // Import
        gunModel[109].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[109].rotateAngleZ = -0.13962634F;

        gunModel[110].addShapeBox(0.7F, -0.4F, -1.1F, 1, 1, 1, 0F, -0.4F, 0.05F, -0.55F, 0.5F, -0.25F, -0.55F, 0.5F, -0.25F, -0.4F, -0.4F, 0.05F, -0.4F, -0.4F, -0.6F, -0.55F, 0.5F, -0.6F, -0.55F, 0.5F, -0.6F, -0.4F, -0.4F, -0.6F, -0.4F); // Import
        gunModel[110].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[110].rotateAngleZ = -0.13962634F;

        gunModel[111].addShapeBox(0.6F, -0.4F, -1.1F, 1, 1, 1, 0F, -0.1F, -0.25F, -0.55F, -0.5F, 0.05F, -0.55F, -0.5F, 0.05F, -0.4F, -0.1F, -0.25F, -0.4F, -0.1F, -0.6F, -0.55F, -0.5F, -0.6F, -0.55F, -0.5F, -0.6F, -0.4F, -0.1F, -0.6F, -0.4F); // Import
        gunModel[111].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[111].rotateAngleZ = -0.13962634F;

        gunModel[112].addShapeBox(1.8F, -0.6F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F, -0.5F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.2F, -0.55F, -0.4F, -0.2F, -0.55F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F); // Import
        gunModel[112].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[112].rotateAngleZ = -0.13962634F;

        gunModel[113].addShapeBox(2F, -0.55F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.5F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F); // Import
        gunModel[113].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[113].rotateAngleZ = -0.13962634F;

        gunModel[114].addShapeBox(2.2F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F, -0.5F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.3F, -0.55F, -0.4F, -0.3F, -0.55F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F); // Import
        gunModel[114].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[114].rotateAngleZ = -0.13962634F;

        gunModel[115].addShapeBox(2F, -0.4F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.4F, -0.55F, -0.4F, -0.4F, -0.55F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F); // Import
        gunModel[115].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[115].rotateAngleZ = -0.13962634F;

        gunModel[116].addShapeBox(2F, -0.35F, -1.1F, 1, 1, 1, 0F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.2F, -0.5F, -0.45F, -0.2F, -0.5F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F); // Import
        gunModel[116].setRotationPoint(1.3F, -4.45F, 0F);
        gunModel[116].rotateAngleZ = -0.13962634F;

        gunModel[117].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.2F, 0.1F, -0.7F, -0.2F, 0.1F, -0.7F, -0.2F, 0.1F, -0.2F, -0.2F, 0.1F, -0.2F, -0.7F, 0.1F, -0.6F, -0.7F, 0.1F, -0.6F, -0.7F, 0.1F, -0.2F, -0.7F, 0.1F); // Import
        gunModel[117].setRotationPoint(6.2F, -5.25F, -0.5F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.2F, 0.1F, -0.7F, -0.2F, 0.1F, -0.7F, -0.2F, 0.1F, -0.2F, -0.2F, 0.1F, -0.2F, -0.6F, 0.1F, -0.7F, -0.6F, 0.1F, -0.7F, -0.6F, 0.1F, -0.2F, -0.6F, 0.1F); // Import
        gunModel[118].setRotationPoint(6.2F, -5.45F, -0.5F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F); // Import
        gunModel[119].setRotationPoint(6.2F, -5.55F, -0.5F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.5F, 0.05F, -0.6F, -0.5F, 0.05F, -0.6F, -0.5F, 0.05F, -0.3F, -0.5F, 0.05F, -0.2F, -0.4F, 0.05F, -0.2F, -0.4F, 0.05F, -0.2F, -0.4F, 0.05F, -0.2F, -0.4F, 0.05F); // Import
        gunModel[120].setRotationPoint(6.2F, -5.85F, -0.5F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.5F, 0.1F, -0.5F, -0.5F, 0.1F, -0.5F, -0.5F, 0.1F, -0.45F, -0.5F, 0.1F, -0.4F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.4F, -0.45F, 0.1F); // Import
        gunModel[121].setRotationPoint(6.2F, -5.65F, -0.5F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.4F, -0.45F, 0.1F, -0.4F, -0.5F, 0.1F, -0.45F, -0.5F, 0.1F, -0.45F, -0.5F, 0.1F, -0.4F, -0.5F, 0.1F); // Import
        gunModel[122].setRotationPoint(6.2F, -5.55F, -0.5F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.4F, -0.45F, 0.1F, -0.45F, -0.5F, 0.1F, -0.5F, -0.5F, 0.1F, -0.5F, -0.5F, 0.1F, -0.45F, -0.5F, 0.1F); // Import
        gunModel[123].setRotationPoint(6.2F, -5.5F, -0.5F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.25F, -0.05F, -0.4F, -0.25F, -0.05F, -0.4F, -0.25F, -0.05F, -0.35F, -0.25F, -0.05F, -0.35F, -0.25F, -0.05F, -0.4F, -0.25F, -0.05F, -0.4F, -0.25F, -0.05F, -0.35F, -0.25F, -0.05F); // Import
        gunModel[124].setRotationPoint(3.1F, -3.75F, -0.5F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, -0.3F, -0.25F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, -0.7F, -0.3F, -0.25F, -0.7F, -0.4F, -0.25F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, -0.7F, -0.4F, -0.25F); // Import
        gunModel[125].setRotationPoint(-0.5F, -3.8F, -0.5F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.25F, -0.2F, -0.4F, -0.05F, -0.2F, -0.4F, -0.05F, -0.5F, -0.4F, -0.25F, -0.7F, -0.3F, -0.25F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, -0.7F, -0.3F, -0.25F); // Import
        gunModel[126].setRotationPoint(-0.5F, -4.2F, -0.5F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, -0.5F, -0.4F, -0.05F, -0.7F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, -0.7F, -0.3F, -0.05F); // Import
        gunModel[127].setRotationPoint(-0.2F, -4.2F, -0.5F);

        gunModel[128].addShapeBox(0F, -0.1F, 0F, 1, 1, 1, 0F, -0.45F, -0.5F, 0.1F, -0.5F, -0.5F, 0.1F, -0.5F, -0.5F, 0.1F, -0.45F, -0.5F, 0.1F, -0.4F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.4F, -0.45F, 0.1F); // Import
        gunModel[128].setRotationPoint(-0.1F, -4.8F, -0.5F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.4F, -0.45F, 0.1F, -0.4F, -0.5F, 0.1F, -0.45F, -0.5F, 0.1F, -0.45F, -0.5F, 0.1F, -0.4F, -0.5F, 0.1F); // Import
        gunModel[129].setRotationPoint(-0.1F, -4.8F, -0.5F);

        gunModel[130].addShapeBox(0F, 0.05F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.4F, -0.45F, 0.1F, -0.45F, -0.5F, 0.1F, -0.5F, -0.5F, 0.1F, -0.5F, -0.5F, 0.1F, -0.45F, -0.5F, 0.1F); // Import
        gunModel[130].setRotationPoint(-0.1F, -4.8F, -0.5F);

        gunModel[131].addShapeBox(-0.2F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.3F, 0.05F, -0.3F, -0.3F, 0.05F, -0.3F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.35F, 0.05F, -0.3F, -0.35F, 0.05F, -0.3F, -0.35F, 0.05F, -0.2F, -0.35F, 0.05F); // Import
        gunModel[131].setRotationPoint(-0.1F, -4.8F, -0.5F);

        gunModel[132].addShapeBox(0.1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, 0.05F, -0.5F, -0.4F, 0.05F, -0.5F, -0.4F, 0.05F, -0.4F, -0.3F, 0.05F, -0.4F, -0.35F, 0.05F, -0.5F, -0.45F, 0.05F, -0.5F, -0.45F, 0.05F, -0.4F, -0.35F, 0.05F); // Import
        gunModel[132].setRotationPoint(-0.1F, -4.8F, -0.5F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.1F, -0.459F, -0.5F, -0.1F, -0.459F, -0.5F, -0.1F, -0.459F, -0.45F, -0.1F, -0.459F, -0.45F, -0.1F, -0.459F, -0.5F, -0.1F, -0.459F, -0.5F, -0.1F, -0.459F, -0.45F, -0.1F, -0.459F); // Import
        gunModel[133].setRotationPoint(3.3F, -4.85F, -0.96F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F); // Import
        gunModel[134].setRotationPoint(3.3F, -4.85F, -0.96F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F); // Import
        gunModel[135].setRotationPoint(3.3F, -4.55F, -0.96F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.45F, -0.65F, 0F, -0.45F, -0.65F, 0F, -0.4F, -0.25F, 0F, -0.4F, -0.25F, 0.0F, -0.45F, -0.65F, 0F, -0.45F, -0.65F, 0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F); // Import
        gunModel[136].setRotationPoint(12F, -5.25F, -0.5F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.35F, -0.55F, 0F, -0.35F, -0.55F, 0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.55F, -0.65F, 0F, -0.55F, -0.65F, 0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F); // Import
        gunModel[137].setRotationPoint(12F, -5.25F, -0.5F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.25F, -0.4F, 0F, -0.25F, -0.4F, 0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.65F, -0.45F, 0F, -0.65F, -0.45F, 0F, -0.65F, -0.45F, 0.0F, -0.65F, -0.45F); // Import
        gunModel[138].setRotationPoint(12F, -5.25F, -0.5F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.35F, -0.55F, 0.0F, -0.35F, -0.55F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, -0.55F, -0.65F, 0.0F, -0.55F, -0.65F); // Import
        gunModel[139].setRotationPoint(12F, -5.25F, -0.5F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.45F, -0.65F, 0.0F, -0.45F, -0.65F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.45F, -0.65F, 0.0F, -0.45F, -0.65F); // Import
        gunModel[140].setRotationPoint(12F, -5.25F, -0.5F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, -0.55F, -0.65F, 0.0F, -0.55F, -0.65F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.35F, -0.55F, 0.0F, -0.35F, -0.55F); // Import
        gunModel[141].setRotationPoint(12F, -5.25F, -0.5F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.65F, -0.45F, 0.0F, -0.65F, -0.45F, 0.0F, -0.65F, -0.45F, 0.0F, -0.65F, -0.45F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F); // Import
        gunModel[142].setRotationPoint(12F, -5.25F, -0.5F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.55F, -0.65F, 0.0F, -0.55F, -0.65F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, -0.35F, -0.55F, 0.0F, -0.35F, -0.55F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F); // Import
        gunModel[143].setRotationPoint(12F, -5.25F, -0.5F);

        gunModel[144].addShapeBox(-0.6F, 0.05F, 0F, 1, 1, 1, 0F, -0.55F, 0.2F, -0.3F, -0.35F, 0.2F, -0.3F, -0.35F, 0.2F, -0.3F, -0.55F, 0.2F, -0.3F, -0.45F, -1.1F, -0.3F, -0.25F, -1.1F, -0.3F, -0.25F, -1.1F, -0.3F, -0.45F, -1.1F, -0.3F); // Import
        gunModel[144].setRotationPoint(13.7F, -5.85F, -0.5F);

        gunModel[145].addShapeBox(-0.6F, 0.05F, 0F, 1, 1, 1, 0F, -0.45F, 0.1F, -0.3F, -0.25F, 0.1F, -0.3F, -0.25F, 0.1F, -0.3F, -0.45F, 0.1F, -0.3F, -0.45F, -1.0F, -0.3F, -0.25F, -1.0F, -0.3F, -0.25F, -1.0F, -0.3F, -0.45F, -1.0F, -0.3F); // Import
        gunModel[145].setRotationPoint(13.7F, -5.85F, -0.5F);

        gunModel[146].addShapeBox(-0.6F, -1.05F, 0F, 1, 1, 1, 0F, -0.45F, -1.1F, -0.3F, -0.25F, -1.1F, -0.3F, -0.25F, -1.1F, -0.3F, -0.45F, -1.1F, -0.3F, -0.55F, 0.2F, -0.3F, -0.35F, 0.2F, -0.3F, -0.35F, 0.2F, -0.3F, -0.55F, 0.2F, -0.3F); // Import
        gunModel[146].setRotationPoint(13.7F, -5.85F, -0.5F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.1F, -0.5F, -0.9F, 0.1F, -0.5F, -0.9F, 0.1F, -0.5F, 0.0F, 0.1F, -0.5F, 0.0F, 0.1F, -0.35F, -0.9F, 0.1F, -0.35F, -0.9F, 0.1F, -0.35F, 0.0F, 0.1F, -0.35F, 0.0F); // Import
        gunModel[147].setRotationPoint(3.9F, -5.5F, -0.5F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1.1F, -0.1F, 0.0F, -1.3F, -0.1F, 0.0F, -1.3F, -0.1F, 0.0F, -1.1F, -0.1F, 0.0F, -1.1F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F); // Import
        gunModel[148].setRotationPoint(5.3F, -6.15F, -0.5F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.5F, 0.3F, -0.5F, -0.3F, 0.3F, -0.5F, -0.3F, 0.3F, -0.45F, -1.5F, 0.3F, -0.45F, -1.3F, -1.05F, -0.5F, -0.1F, -1.05F, -0.5F, -0.1F, -1.05F, -0.45F, -1.3F, -1.05F, -0.45F); // Import
        gunModel[149].setRotationPoint(6.3F, -6F, -1F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.5F, 0.3F, -0.45F, -0.3F, 0.3F, -0.45F, -0.3F, 0.3F, -0.5F, -1.5F, 0.3F, -0.5F, -1.3F, -1.05F, -0.45F, -0.1F, -1.05F, -0.45F, -0.1F, -1.05F, -0.5F, -1.3F, -1.05F, -0.5F); // Import
        gunModel[150].setRotationPoint(6.3F, -6F, 0F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1.1F, 0.3F, -0.05F, -0.3F, 0.2F, -0.05F, -0.3F, 0.2F, -0.05F, -1.1F, 0.3F, -0.05F, -1.0F, -1.2F, -0.05F, -0.3F, -1.1F, -0.05F, -0.3F, -1.1F, -0.05F, -1.0F, -1.2F, -0.05F); // Import
        gunModel[151].setRotationPoint(5.3F, -6F, -0.5F);

        gunModel[152].addShapeBox(0F, -1.1F, 0F, 2, 1, 1, 0F, -1.45F, -1.1F, -0.35F, -0.25F, -1.1F, -0.35F, -0.25F, -1.1F, -0.35F, -1.45F, -1.1F, -0.35F, -1.55F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -1.55F, 0.2F, -0.35F); // Import
        gunModel[152].setRotationPoint(5.3F, -6.15F, -1.1F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.55F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -1.55F, 0.2F, -0.35F, -1.45F, -1.1F, -0.35F, -0.25F, -1.1F, -0.35F, -0.25F, -1.1F, -0.35F, -1.45F, -1.1F, -0.35F); // Import
        gunModel[153].setRotationPoint(5.3F, -6.15F, -1.1F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.55F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -1.55F, 0.2F, -0.35F, -1.45F, -1.1F, -0.35F, -0.25F, -1.1F, -0.35F, -0.25F, -1.1F, -0.35F, -1.45F, -1.1F, -0.35F); // Import
        gunModel[154].setRotationPoint(5.3F, -6.15F, 0.1F);

        gunModel[155].addShapeBox(0F, -1.1F, 0F, 2, 1, 1, 0F, -1.45F, -1.1F, -0.35F, -0.25F, -1.1F, -0.35F, -0.25F, -1.1F, -0.35F, -1.45F, -1.1F, -0.35F, -1.55F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -1.55F, 0.2F, -0.35F); // Import
        gunModel[155].setRotationPoint(5.3F, -6.15F, 0.1F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -1.55F, 0.1F, -0.55F, -0.35F, 0.1F, -0.55F, -0.35F, 0.1F, -0.55F, -1.55F, 0.1F, -0.55F, -1.55F, -1.05F, -0.55F, -0.35F, -1.05F, -0.55F, -0.35F, -1.05F, -0.55F, -1.55F, -1.05F, -0.55F); // Import
        gunModel[156].setRotationPoint(6.3F, -6.15F, -1F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.0F, 0.35F, -0.3F, -0.9F, 0.35F, -0.3F, -0.9F, 0.35F, -0.35F, -1.0F, 0.35F, -0.35F, -1.0F, -1.2F, -0.3F, -0.9F, -1.2F, -0.3F, -0.9F, -1.2F, -0.35F, -1.0F, -1.2F, -0.35F); // Import
        gunModel[157].setRotationPoint(5.3F, -6.1F, -0.2F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.0F, 0.35F, -0.35F, -0.9F, 0.35F, -0.35F, -0.9F, 0.35F, -0.3F, -1.0F, 0.35F, -0.3F, -1.0F, -1.2F, -0.35F, -0.9F, -1.2F, -0.35F, -0.9F, -1.2F, -0.3F, -1.0F, -1.2F, -0.3F); // Import
        gunModel[158].setRotationPoint(5.3F, -6.1F, -0.8F);

        gunModel[159].addShapeBox(0F, -1.1F, 0F, 1, 1, 1, 0F, -0.35F, -1.1F, -0.35F, -0.35F, -1.1F, -0.35F, -0.35F, -1.1F, -0.35F, -0.35F, -1.1F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F); // Import
        gunModel[159].setRotationPoint(6.4F, -6.25F, 0.1F);

        gunModel[160].addShapeBox(0F, -1.1F, 0F, 1, 1, 1, 0F, -0.35F, -1.1F, -0.35F, -0.35F, -1.1F, -0.35F, -0.35F, -1.1F, -0.35F, -0.35F, -1.1F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F); // Import
        gunModel[160].setRotationPoint(6.4F, -6.25F, -1.1F);

        gunModel[161].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F); // Import
        gunModel[161].setRotationPoint(5.84F, -6.9F, -1.35F);

        gunModel[162].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F); // Import
        gunModel[162].setRotationPoint(5.84F, -6.9F, -1.65F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.0F, 0.3F, -0.05F, -0.9F, 0.3F, -0.05F, -0.9F, 0.3F, -0.05F, -1.0F, 0.3F, -0.05F, -1.0F, -1.2F, -0.05F, -1.0F, -1.2F, -0.05F, -1.0F, -1.2F, -0.05F, -1.0F, -1.2F, -0.05F); // Import
        gunModel[163].setRotationPoint(5.3F, -6F, -0.5F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.1F, 0.0F, -0.25F, 0.1F, 0.0F, -0.25F, 0.1F, 0.0F, -0.45F, 0.1F, 0.0F, -0.45F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.45F, -1.0F, 0.0F); // Import
        gunModel[164].setRotationPoint(2.9F, -3.2F, -0.5F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, 0.2F, 0.0F, -0.35F, 0.2F, 0.0F, -0.35F, 0.2F, 0.0F, -0.55F, 0.2F, 0.0F, -0.45F, -1.1F, 0.0F, -0.25F, -1.1F, 0.0F, -0.25F, -1.1F, 0.0F, -0.45F, -1.1F, 0.0F); // Import
        gunModel[165].setRotationPoint(2.9F, -3.2F, -0.5F);

        gunModel[166].addShapeBox(0F, -1.1F, 0F, 1, 1, 1, 0F, -0.45F, -1.1F, 0.0F, -0.25F, -1.1F, 0.0F, -0.25F, -1.1F, 0.0F, -0.45F, -1.1F, 0.0F, -0.55F, 0.2F, 0.0F, -0.35F, 0.2F, 0.0F, -0.35F, 0.2F, 0.0F, -0.55F, 0.2F, 0.0F); // Import
        gunModel[166].setRotationPoint(2.9F, -3.2F, -0.5F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.05F, -0.45F, -0.25F, -0.05F, -0.45F, -0.25F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F, -0.45F, -0.25F, -0.05F, -0.45F, -0.25F, -0.05F, -0.4F, -0.4F, -0.05F); // Import
        gunModel[167].setRotationPoint(2.9F, -3.75F, -0.5F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.25F, -0.05F, -0.45F, -0.15F, -0.05F, -0.45F, -0.15F, -0.05F, -0.4F, -0.25F, -0.05F, -0.4F, -0.25F, -0.05F, -0.45F, -0.3F, -0.05F, -0.45F, -0.3F, -0.05F, -0.4F, -0.25F, -0.05F); // Import
        gunModel[168].setRotationPoint(3.3F, -3.75F, -0.5F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.1F, -0.05F, -0.4F, -0.1F, -0.05F, -0.4F, -0.1F, -0.05F, -0.4F, -0.1F, -0.05F, -0.4F, -0.15F, -0.05F, -0.4F, 0.0F, -0.05F, -0.4F, 0.0F, -0.05F, -0.4F, -0.15F, -0.05F); // Import
        gunModel[169].setRotationPoint(3.45F, -3.9F, -0.5F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.1F, -0.05F, -0.4F, -0.1F, -0.05F, -0.4F, -0.1F, -0.05F, -0.35F, -0.1F, -0.05F, -0.35F, 0.0F, -0.05F, -0.4F, 0.0F, -0.05F, -0.4F, 0.0F, -0.05F, -0.35F, 0.0F, -0.05F); // Import
        gunModel[170].setRotationPoint(3.7F, -3.9F, -0.5F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F); // Import
        gunModel[171].setRotationPoint(3.6F, -3.75F, -0.5F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F); // Import
        gunModel[172].setRotationPoint(3.6F, -3.65F, -0.5F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, 0.2F, 0.0F, -0.35F, 0.2F, 0.0F, -0.35F, 0.2F, 0.0F, -0.55F, 0.2F, 0.0F, -0.45F, -1.1F, 0.0F, -0.25F, -1.1F, 0.0F, -0.25F, -1.1F, 0.0F, -0.45F, -1.1F, 0.0F); // Import
        gunModel[173].setRotationPoint(3.5F, -3.2F, -0.5F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.1F, 0.0F, -0.25F, 0.1F, 0.0F, -0.25F, 0.1F, 0.0F, -0.45F, 0.1F, 0.0F, -0.45F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.45F, -1.0F, 0.0F); // Import
        gunModel[174].setRotationPoint(3.5F, -3.2F, -0.5F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F); // Import
        gunModel[175].setRotationPoint(3.6F, -3.85F, -0.5F);

        gunModel[176].addShapeBox(0F, -1.1F, 0F, 1, 1, 1, 0F, -0.45F, -1.1F, 0.0F, -0.25F, -1.1F, 0.0F, -0.25F, -1.1F, 0.0F, -0.45F, -1.1F, 0.0F, -0.55F, 0.2F, 0.0F, -0.35F, 0.2F, 0.0F, -0.35F, 0.2F, 0.0F, -0.55F, 0.2F, 0.0F); // Import
        gunModel[176].setRotationPoint(3.5F, -3.2F, -0.5F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.35F, -0.4F, -0.4F, -0.35F, -0.4F, -0.4F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.4F, -0.35F, -0.4F, -0.5F, -0.35F, -0.4F, -0.5F, -0.35F, -0.5F, -0.4F, -0.35F); // Import
        gunModel[177].setRotationPoint(13F, -6.2F, -0.5F);

        gunModel[178].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.35F, -0.4F, -0.4F, -0.35F, -0.4F, -0.4F, -0.35F, -0.4F, -0.4F, -0.35F, -0.4F, -0.5F, -0.35F, -0.4F, -0.5F, -0.35F, -0.4F, -0.5F, -0.35F, -0.4F, -0.5F, -0.35F); // Import
        gunModel[178].setRotationPoint(13.2F, -6.2F, -0.5F);

        gunModel[179].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.4F, -0.35F, -0.4F, -0.4F, -0.35F, -0.4F, -0.5F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.4F, -0.35F, -0.4F, -0.5F, -0.35F); // Import
        gunModel[179].setRotationPoint(13.4F, -6.2F, -0.5F);

        gunModel[180].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.35F, -0.4F, -0.2F, -0.35F, -0.4F, -0.2F, -0.35F, -0.5F, -0.2F, -0.35F, -0.5F, -0.2F, -0.35F, -0.4F, -0.1F, -0.35F, -0.4F, -0.1F, -0.35F, -0.5F, -0.2F, -0.35F); // Import
        gunModel[180].setRotationPoint(12.9F, -6F, -0.5F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.35F, -0.5F, -0.2F, -0.35F, -0.5F, -0.2F, -0.35F, -0.4F, -0.2F, -0.35F, -0.4F, 0.0F, -0.35F, -0.5F, 0.0F, -0.35F, -0.5F, 0.0F, -0.35F, -0.4F, 0.0F, -0.35F); // Import
        gunModel[181].setRotationPoint(13.5F, -6F, -0.5F);

        gunModel[182].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.4F, -0.35F, -0.4F, -0.5F, -0.35F, -0.4F, -0.2F, -0.35F, -0.5F, -0.2F, -0.35F, -0.5F, -0.2F, -0.35F, -0.4F, -0.2F, -0.35F); // Import
        gunModel[182].setRotationPoint(13.4F, -5.8F, -0.5F);

        gunModel[183].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.35F, -0.4F, -0.4F, -0.35F, -0.4F, -0.4F, -0.35F, -0.4F, -0.4F, -0.35F, -0.4F, -0.3F, -0.35F, -0.4F, -0.3F, -0.35F, -0.4F, -0.3F, -0.35F, -0.4F, -0.3F, -0.35F); // Import
        gunModel[183].setRotationPoint(13.2F, -5.7F, -0.5F);

        gunModel[184].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.35F, -0.4F, -0.5F, -0.35F, -0.4F, -0.5F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.2F, -0.35F, -0.4F, -0.2F, -0.35F, -0.4F, -0.2F, -0.35F, -0.5F, -0.2F, -0.35F); // Import
        gunModel[184].setRotationPoint(13F, -5.8F, -0.5F);

        gunModel[185].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.2F, -0.35F, -0.4F, -0.2F, -0.35F, -0.4F, -0.2F, -0.35F, -0.55F, -0.2F, -0.35F, -0.55F, -0.2F, -0.35F, -0.4F, -0.2F, -0.35F, -0.4F, -0.2F, -0.35F, -0.55F, -0.2F, -0.35F); // Import
        gunModel[185].setRotationPoint(12.8F, -6F, -0.5F);

        gunModel[186].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.35F, -0.2F, -0.3F, -0.35F, -0.2F, -0.3F, -0.35F, -0.2F, -0.3F, -0.35F, -0.2F, -0.3F, -0.35F, -0.2F, -0.3F, -0.35F, -0.2F, -0.3F, -0.35F, -0.2F, -0.3F, -0.35F, -0.2F); // Import
        gunModel[186].setRotationPoint(11.5F, -5.25F, -0.5F);

        gunModel[187].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.45F, -0.2F, -0.3F, -0.45F, -0.2F, -0.3F, -0.45F, -0.2F, -0.3F, -0.45F, -0.2F); // Import
        gunModel[187].setRotationPoint(11.5F, -5.45F, -0.5F);

        gunModel[188].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.2F, -0.3F, -0.45F, -0.2F, -0.3F, -0.45F, -0.2F, -0.3F, -0.45F, -0.2F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F, -0.3F, -0.4F, -0.35F); // Import
        gunModel[188].setRotationPoint(11.5F, -5.05F, -0.5F);

        gunModel[189].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.15F, 0.0F, -0.3F, -0.15F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.6F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.6F, 0.0F); // Import
        gunModel[189].setRotationPoint(5.7F, -6.2F, -0.5F);

        gunModel[190].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.1F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.8F, 0.0F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F, 0.0F, -0.5F, -0.8F, 0.0F); // Import
        gunModel[190].setRotationPoint(5.3F, -6.2F, -0.5F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F); // Import
        gunModel[191].setRotationPoint(5.5F, -6.6F, -0.5F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.4F, -0.5F, 0.05F); // Import
        gunModel[192].setRotationPoint(5.5F, -6.5F, -0.5F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.45F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.5F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F); // Import
        gunModel[193].setRotationPoint(5.5F, -6.45F, -0.5F);

        gunModel[194].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.7F, 0.0F, -0.4F, -0.6F, 0.0F, -0.4F, -0.6F, 0.0F, -0.5F, -0.7F, 0.0F); // Import
        gunModel[194].setRotationPoint(5.4F, -6.2F, -0.5F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.4F, -0.85F, -0.1F, 0.0F, -0.85F, -0.1F, 0.0F, -0.85F, -0.55F, 0.4F, -0.85F, -0.55F, 0.2F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, -0.55F, 0.2F, 0.0F, -0.55F); // Import
        gunModel[195].setRotationPoint(5.4F, -6.4F, -0.5F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.2F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.2F, -0.7F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, 0.0F); // Import
        gunModel[196].setRotationPoint(5.4F, -6.1F, -0.55F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.7F, 0.0F, -0.1F, -0.7F, 0.0F, -0.1F, -0.7F, 0.0F, -0.1F, -0.7F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F); // Import
        gunModel[197].setRotationPoint(5.5F, -5.85F, -0.55F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F); // Import
        gunModel[198].setRotationPoint(-0.4F, -1.6F, -0.5F);

        gunModel[199].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, -0.8F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, -0.8F, -0.4F, -0.05F); // Import
        gunModel[199].setRotationPoint(-0.4F, -1.3F, -0.5F);

        gunModel[200].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.7F, 0.1F, -0.25F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, -0.7F, 0.1F, -0.25F, 0.2F, -0.2F, -0.25F, -0.9F, -0.1F, -0.05F, -0.9F, -0.1F, -0.05F, 0.2F, -0.2F, -0.25F); // Import
        gunModel[200].setRotationPoint(-0.5F, -3.1F, -0.5F);

        gunModel[201].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.25F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.4F, -0.3F, -0.25F, -0.4F, -0.5F, -0.25F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.4F, -0.5F, -0.25F); // Import
        gunModel[201].setRotationPoint(-1.1F, -1.6F, -0.5F);

        gunModel[202].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.4F, 0.0F, -0.05F, -0.3F, -0.1F, -0.25F, -0.3F, -0.1F, -0.25F, -0.4F, 0.0F, -0.05F, 0.3F, -0.1F, -0.05F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, 0.3F, -0.1F, -0.05F); // Import
        gunModel[202].setRotationPoint(0.9F, -3.1F, -0.5F);

        gunModel[203].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.2F, -0.05F, -0.4F, -0.3F, -0.25F, -0.4F, -0.3F, -0.25F, -0.3F, -0.2F, -0.05F, -0.3F, -0.3F, -0.05F, -0.4F, -0.3F, -0.25F, -0.4F, -0.3F, -0.25F, -0.3F, -0.3F, -0.05F); // Import
        gunModel[203].setRotationPoint(0.3F, -1.4F, -0.5F);

        gunModel[204].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.05F, -0.2F, -0.4F, -0.05F, -0.2F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.3F, -0.3F, -0.25F, -0.2F, -0.3F, -0.25F, -0.2F, -0.3F, -0.25F, -0.3F, -0.3F, -0.25F); // Import
        gunModel[204].setRotationPoint(1F, -3.5F, -0.5F);

        gunModel[205].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.2F, -0.3F, -0.45F, -0.1F, -0.3F, -0.45F, -0.1F, -0.3F, -0.45F, -0.2F, -0.3F, -0.45F, -0.2F, -0.3F, -0.45F, -0.1F, -0.3F, -0.45F, -0.1F, -0.3F, -0.45F, -0.2F, -0.3F, -0.45F); // Import
        gunModel[205].setRotationPoint(1F, -4.95F, 0F);

        gunModel[206].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.45F, -0.1F, -0.4F, -0.45F, -0.1F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.1F, -0.4F, -0.45F, -0.1F, -0.4F, -0.45F, -0.1F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F); // Import
        gunModel[206].setRotationPoint(1.1F, -4.95F, 0.1F);

        gunModel[207].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.4F, -0.45F); // Import
        gunModel[207].setRotationPoint(1.6F, -4.95F, 0.1F);

        gunModel[208].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F); // Import
        gunModel[208].setRotationPoint(1.8F, -4.85F, 0.1F);

        gunModel[209].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.05F, -0.5F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F); // Import
        gunModel[209].setRotationPoint(2.1F, -4.65F, 0F);

        gunModel[210].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, -0.05F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.05F, -0.5F, -0.45F); // Import
        gunModel[210].setRotationPoint(2.1F, -4.65F, 0F);

        gunModel[211].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.2F, -0.45F); // Import
        gunModel[211].setRotationPoint(2.5F, -4.95F, 0.1F);

        gunModel[212].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.45F, -0.1F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.1F, -0.4F, -0.45F, -0.1F, -0.4F, -0.45F, -0.1F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.1F, -0.4F, -0.45F); // Import
        gunModel[212].setRotationPoint(3F, -4.95F, 0.1F);

        gunModel[213].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F); // Import
        gunModel[213].setRotationPoint(2.3F, -4.85F, 0.1F);

        gunModel[214].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F); // Import
        gunModel[214].setRotationPoint(0.6F, -4.95F, 0F);

        gunModel[215].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F); // Import
        gunModel[215].setRotationPoint(2.05F, -4.8F, 0.15F);

        gunModel[216].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.4F, -0.55F, -0.45F, -0.4F, -0.55F, -0.45F, -0.4F, -0.55F, -0.5F, -0.4F, -0.55F, -0.5F); // Import
        gunModel[216].setRotationPoint(2.05F, -4.8F, 0.15F);

        gunModel[217].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, -0.45F, -0.4F, -0.55F, -0.45F, -0.4F, -0.55F, -0.5F, -0.4F, -0.55F, -0.5F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F); // Import
        gunModel[217].setRotationPoint(2.05F, -4.8F, 0.15F);

        gunModel[218].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.3F, -0.45F); // Import
        gunModel[218].setRotationPoint(3.5F, -4.95F, 0F);

        gunModel[219].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.3F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.5F, -0.3F, -0.45F); // Import
        gunModel[219].setRotationPoint(3.7F, -4.75F, 0F);

        gunModel[220].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.3F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.5F, -0.3F, -0.45F, -0.5F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.5F, -0.3F, -0.45F); // Import
        gunModel[220].setRotationPoint(3.6F, -4.75F, 0F);

        gunModel[221].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F); // Import
        gunModel[221].setRotationPoint(2.1F, -4.55F, 0F);

        gunModel[222].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.4F, -0.55F, -0.45F, -0.4F, -0.55F, -0.45F, -0.4F, -0.55F, -0.5F, -0.4F, -0.55F, -0.5F); // Import
        gunModel[222].setRotationPoint(3.65F, -4.7F, 0.1F);

        gunModel[223].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F); // Import
        gunModel[223].setRotationPoint(3.65F, -4.7F, 0.1F);

        gunModel[224].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, -0.45F, -0.4F, -0.55F, -0.45F, -0.4F, -0.55F, -0.5F, -0.4F, -0.55F, -0.5F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F); // Import
        gunModel[224].setRotationPoint(3.65F, -4.7F, 0.1F);

        gunModel[225].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F); // Import
        gunModel[225].setRotationPoint(2.1F, -4.45F, 0F);

        gunModel[226].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F); // Import
        gunModel[226].setRotationPoint(2.05F, -4.85F, 0.05F);

        gunModel[227].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.4F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, 0.4F, -0.5F, -0.2F, 0.4F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.4F, -0.4F, -0.3F); // Import
        gunModel[227].setRotationPoint(1F, -6.6F, -0.5F);

        gunModel[228].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.4F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, 0.4F, -0.5F, -0.3F, 0.4F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, 0.4F, -0.4F, -0.2F); // Import
        gunModel[228].setRotationPoint(1F, -6.7F, -0.5F);

        gunModel[229].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.4F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, 0.4F, -0.5F, -0.3F, 0.4F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, 0.4F, -0.4F, -0.2F); // Import
        gunModel[229].setRotationPoint(1.4F, -6.7F, -0.5F);

        gunModel[230].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.4F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, 0.4F, -0.5F, -0.3F, 0.4F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, 0.4F, -0.4F, -0.2F); // Import
        gunModel[230].setRotationPoint(1.8F, -6.7F, -0.5F);

        gunModel[231].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.4F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, 0.4F, -0.5F, -0.3F, 0.4F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, 0.4F, -0.4F, -0.2F); // Import
        gunModel[231].setRotationPoint(2.2F, -6.7F, -0.5F);

        gunModel[232].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.4F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, 0.4F, -0.5F, -0.3F, 0.4F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, 0.4F, -0.4F, -0.2F); // Import
        gunModel[232].setRotationPoint(2.6F, -6.7F, -0.5F);

        gunModel[233].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.4F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, 0.4F, -0.5F, -0.3F, 0.4F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, 0.4F, -0.4F, -0.2F); // Import
        gunModel[233].setRotationPoint(3F, -6.7F, -0.5F);

        gunModel[234].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.4F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, 0.4F, -0.5F, -0.3F, 0.4F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, 0.4F, -0.4F, -0.2F); // Import
        gunModel[234].setRotationPoint(3.4F, -6.7F, -0.5F);

        gunModel[235].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.4F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, 0.4F, -0.5F, -0.3F, 0.4F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, 0.4F, -0.4F, -0.2F); // Import
        gunModel[235].setRotationPoint(3.8F, -6.7F, -0.5F);

        gunModel[236].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.4F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, 0.4F, -0.5F, -0.3F, 0.4F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, 0.4F, -0.4F, -0.2F); // Import
        gunModel[236].setRotationPoint(4.6F, -6.7F, -0.5F);

        gunModel[237].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.4F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, 0.4F, -0.5F, -0.3F, 0.4F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, 0.4F, -0.4F, -0.2F); // Import
        gunModel[237].setRotationPoint(5F, -6.7F, -0.5F);

        gunModel[238].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.4F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, 0.4F, -0.5F, -0.3F, 0.4F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, 0.4F, -0.4F, -0.2F); // Import
        gunModel[238].setRotationPoint(5.4F, -6.7F, -0.5F);

        gunModel[239].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.4F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, 0.4F, -0.5F, -0.3F, 0.4F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, 0.4F, -0.4F, -0.2F); // Import
        gunModel[239].setRotationPoint(5.8F, -6.7F, -0.5F);

        gunModel[240].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.4F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, -1.2F, -0.5F, -0.3F, 0.4F, -0.5F, -0.3F, 0.4F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, -1.2F, -0.4F, -0.2F, 0.4F, -0.4F, -0.2F); // Import
        gunModel[240].setRotationPoint(4.2F, -6.7F, -0.5F);

        gunModel[241].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.9F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, 0.9F, -0.1F, 0.0F, 0.9F, -0.6F, 0.15F, -0.3F, -0.6F, 0.15F, -0.3F, -0.6F, 0.15F, 0.9F, -0.6F, 0.15F); // Import
        gunModel[241].setRotationPoint(8.1F, -6.05F, -0.5F);

        gunModel[242].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.9F, 0.45F, 0.15F, -0.4F, 0.45F, 0.15F, -0.4F, 0.45F, 0.15F, 0.9F, 0.45F, 0.15F, 0.9F, -1.0F, 0.15F, -0.4F, -1.0F, 0.15F, -0.4F, -1.0F, 0.15F, 0.9F, -1.0F, 0.15F); // Import
        gunModel[242].setRotationPoint(8.1F, -5.2F, -0.5F);

        gunModel[243].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.9F, -0.15F, -0.3F, -0.3F, -0.15F, -0.3F, -0.3F, -0.15F, -0.3F, 0.9F, -0.15F, -0.3F, 0.9F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, 0.9F, -0.7F, 0.0F); // Import
        gunModel[243].setRotationPoint(8.1F, -6.25F, -0.5F);

        gunModel[244].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.25F, 0.2F, 0.8F, -0.25F, 0.2F, 0.8F, -0.25F, 0.2F, 0.0F, -0.25F, 0.2F, 0.0F, -0.4F, 0.2F, 0.0F, -0.4F, 0.2F, 0.0F, -0.4F, 0.2F, 0.0F, -0.4F, 0.2F); // Import
        gunModel[244].setRotationPoint(7F, -4.65F, -0.5F);

        gunModel[245].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, 0.2F, 0.0F, -0.4F, 0.2F, 0.0F, -0.4F, 0.2F, 0.0F, -0.4F, 0.2F, -0.2F, -0.4F, 0.2F, -0.3F, -0.4F, 0.2F, -0.3F, -0.4F, 0.2F, -0.2F, -0.4F, 0.2F); // Import
        gunModel[245].setRotationPoint(7F, -4.45F, -0.5F);

        gunModel[246].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.5F, 0.2F, -0.3F, -0.5F, 0.2F, -0.3F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.4F, 0.2F, -0.3F, -0.4F, 0.2F, -0.3F, -0.4F, 0.2F, 0.0F, -0.4F, 0.2F); // Import
        gunModel[246].setRotationPoint(7F, -5.1F, -0.5F);

        gunModel[247].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.5F, 0.2F, -0.2F, -0.5F, 0.2F, -0.2F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.4F, 0.2F, -0.3F, -0.4F, 0.2F, -0.3F, -0.4F, 0.2F, 0.0F, -0.4F, 0.2F); // Import
        gunModel[247].setRotationPoint(7F, -5.2F, -0.5F);

        gunModel[248].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.4F, 0.2F, -0.3F, -0.4F, 0.2F, -0.3F, -0.4F, 0.2F, 0.0F, -0.4F, 0.2F, 0.0F, -0.5F, 0.2F, -0.2F, -0.5F, 0.2F, -0.2F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F); // Import
        gunModel[248].setRotationPoint(7F, -4.9F, -0.5F);

        gunModel[249].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.3F, -0.2F, 0.15F, 0.1F, -0.2F, 0.15F, 0.1F, -0.2F, 0.15F, -0.3F, -0.2F, 0.15F, -0.3F, -0.2F, 0.15F, 0.1F, -0.2F, 0.15F, 0.1F, -0.2F, 0.15F, -0.3F, -0.2F, 0.15F); // Import
        gunModel[249].setRotationPoint(6.7F, -5.25F, -0.5F);

        gunModel[250].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.2F, -0.4F, 0.15F, 0.2F, -0.4F, 0.15F, 0.2F, -0.4F, 0.15F, -0.2F, -0.4F, 0.15F, -0.2F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F); // Import
        gunModel[250].setRotationPoint(7.6F, -4.85F, -0.5F);

        gunModel[251].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.2F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.45F, -0.25F, -0.1F, -0.45F, -0.25F, -0.1F, -0.45F, -0.25F, -0.2F, -0.45F, -0.25F); // Import
        gunModel[251].setRotationPoint(7.6F, -4.65F, -0.5F);

        gunModel[252].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.2F, -0.4F, 0.15F, 0F, -0.4F, 0.15F, 0F, -0.4F, 0.15F, -0.2F, -0.4F, 0.15F, -0.2F, -0.5F, 0.15F, 0F, -0.5F, 0.15F, 0F, -0.5F, 0.15F, -0.2F, -0.5F, 0.15F); // Import
        gunModel[252].setRotationPoint(6.8F, -5.55F, -0.5F);

        gunModel[253].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.45F, 0.15F, -0.4F, 0.45F, 0.15F, -0.4F, 0.45F, 0.15F, -0.4F, 0.45F, 0.15F, -0.4F, -1.0F, 0.15F, -0.4F, -1.0F, 0.15F, -0.4F, -1.0F, 0.15F, -0.4F, -1.0F, 0.15F); // Import
        gunModel[253].setRotationPoint(9.1F, -5.2F, -0.5F);

        gunModel[254].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.45F, 0.15F, -0.4F, 0.45F, 0.15F, -0.4F, 0.45F, 0.15F, -0.4F, 0.45F, 0.15F, -0.4F, -1.0F, 0.15F, -0.4F, -1.0F, 0.15F, -0.4F, -1.0F, 0.15F, -0.4F, -1.0F, 0.15F); // Import
        gunModel[254].setRotationPoint(10.1F, -5.2F, -0.5F);

        gunModel[255].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.45F, 0.15F, -0.3F, 0.45F, 0.15F, -0.3F, 0.45F, 0.15F, -0.4F, 0.45F, 0.15F, -0.4F, -1.0F, 0.15F, -0.3F, -1.0F, 0.15F, -0.3F, -1.0F, 0.15F, -0.4F, -1.0F, 0.15F); // Import
        gunModel[255].setRotationPoint(11.1F, -5.2F, -0.5F);

        gunModel[256].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.9F, 0.05F, 0.15F, -0.3F, 0.05F, 0.15F, -0.3F, 0.05F, 0.15F, 0.9F, 0.05F, 0.15F, 0.9F, -1.0F, 0.15F, -0.3F, -1.0F, 0.15F, -0.3F, -1.0F, 0.15F, 0.9F, -1.0F, 0.15F); // Import
        gunModel[256].setRotationPoint(8.1F, -5.15F, -0.5F);

        gunModel[257].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0F, 0.15F, -0.4F, 0.1F, 0.15F, -0.4F, 0.1F, 0.15F, -0.5F, 0F, 0.15F, -0.5F, -1.0F, 0.15F, -0.4F, -1.0F, 0.15F, -0.4F, -1.0F, 0.15F, -0.5F, -1.0F, 0.15F); // Import
        gunModel[257].setRotationPoint(10.9F, -5.2F, -0.5F);

        gunModel[258].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -1F, 0.15F, -0.4F, -1F, 0.15F, -0.4F, -1F, 0.15F, -0.5F, -1F, 0.15F, -0.5F, 0F, 0.15F, -0.4F, 0.1F, 0.15F, -0.4F, 0.1F, 0.15F, -0.5F, 0F, 0.15F); // Import
        gunModel[258].setRotationPoint(10.9F, -6.65F, -0.5F);

        gunModel[259].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -1F, 0.15F, -0.5F, -1F, 0.15F, -0.5F, -1F, 0.15F, -0.4F, -1F, 0.15F, -0.4F, 0.1F, 0.15F, -0.5F, 0F, 0.15F, -0.5F, 0F, 0.15F, -0.4F, 0.1F, 0.15F); // Import
        gunModel[259].setRotationPoint(10.3F, -6.65F, -0.5F);

        gunModel[260].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.1F, 0.15F, -0.5F, 0F, 0.15F, -0.5F, 0F, 0.15F, -0.4F, 0.1F, 0.15F, -0.4F, -1F, 0.15F, -0.5F, -1F, 0.15F, -0.5F, -1F, 0.15F, -0.4F, -1F, 0.15F); // Import
        gunModel[260].setRotationPoint(10.3F, -5.2F, -0.5F);

        gunModel[261].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0F, 0.15F, -0.4F, 0.1F, 0.15F, -0.4F, 0.1F, 0.15F, -0.5F, 0F, 0.15F, -0.5F, -1.0F, 0.15F, -0.4F, -1.0F, 0.15F, -0.4F, -1.0F, 0.15F, -0.5F, -1.0F, 0.15F); // Import
        gunModel[261].setRotationPoint(9.9F, -5.2F, -0.5F);

        gunModel[262].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -1F, 0.15F, -0.4F, -1F, 0.15F, -0.4F, -1F, 0.15F, -0.5F, -1F, 0.15F, -0.5F, 0F, 0.15F, -0.4F, 0.1F, 0.15F, -0.4F, 0.1F, 0.15F, -0.5F, 0F, 0.15F); // Import
        gunModel[262].setRotationPoint(9.9F, -6.65F, -0.5F);

        gunModel[263].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -1F, 0.15F, -0.5F, -1F, 0.15F, -0.5F, -1F, 0.15F, -0.4F, -1F, 0.15F, -0.4F, 0.1F, 0.15F, -0.5F, 0F, 0.15F, -0.5F, 0F, 0.15F, -0.4F, 0.1F, 0.15F); // Import
        gunModel[263].setRotationPoint(9.3F, -6.65F, -0.5F);

        gunModel[264].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.1F, 0.15F, -0.5F, 0F, 0.15F, -0.5F, 0F, 0.15F, -0.4F, 0.1F, 0.15F, -0.4F, -1F, 0.15F, -0.5F, -1F, 0.15F, -0.5F, -1F, 0.15F, -0.4F, -1F, 0.15F); // Import
        gunModel[264].setRotationPoint(9.3F, -5.2F, -0.5F);

        gunModel[265].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0F, 0.15F, -0.4F, 0.1F, 0.15F, -0.4F, 0.1F, 0.15F, -0.5F, 0F, 0.15F, -0.5F, -1.0F, 0.15F, -0.4F, -1.0F, 0.15F, -0.4F, -1.0F, 0.15F, -0.5F, -1.0F, 0.15F); // Import
        gunModel[265].setRotationPoint(8.9F, -5.2F, -0.5F);

        gunModel[266].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -1F, 0.15F, -0.4F, -1F, 0.15F, -0.4F, -1F, 0.15F, -0.5F, -1F, 0.15F, -0.5F, 0F, 0.15F, -0.4F, 0.1F, 0.15F, -0.4F, 0.1F, 0.15F, -0.5F, 0F, 0.15F); // Import
        gunModel[266].setRotationPoint(8.9F, -6.65F, -0.5F);

        gunModel[267].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -1F, 0.15F, -0.5F, -1F, 0.15F, -0.5F, -1F, 0.15F, -0.4F, -1F, 0.15F, -0.4F, 0.1F, 0.15F, -0.5F, 0F, 0.15F, -0.5F, 0F, 0.15F, -0.4F, 0.1F, 0.15F); // Import
        gunModel[267].setRotationPoint(8.3F, -6.65F, -0.5F);

        gunModel[268].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.1F, 0.15F, -0.5F, 0F, 0.15F, -0.5F, 0F, 0.15F, -0.4F, 0.1F, 0.15F, -0.4F, -1F, 0.15F, -0.5F, -1F, 0.15F, -0.5F, -1F, 0.15F, -0.4F, -1F, 0.15F); // Import
        gunModel[268].setRotationPoint(8.3F, -5.2F, -0.5F);

        gunModel[269].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -1.0F, -0.4F, -0.5F, -1.0F, -0.4F, -0.5F, -1.0F, -0.4F, -0.5F, -1.0F, -0.4F); // Import
        gunModel[269].setRotationPoint(8.1F, -6.15F, -0.5F);

        gunModel[270].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1.1F, -0.1F, 0.0F, -1.3F, -0.1F, 0.0F, -1.3F, -0.1F, 0.0F, -1.1F, -0.1F, 0.0F, -1.1F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F); // Import
        gunModel[270].setRotationPoint(6.5F, -6.15F, -0.5F);


        defaultStockModel = new ModelRendererTurbo[39];
        defaultStockModel[0] = new ModelRendererTurbo(this, 17, 41, textureX, textureY); // Import
        defaultStockModel[1] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Import
        defaultStockModel[2] = new ModelRendererTurbo(this, 33, 41, textureX, textureY); // Import
        defaultStockModel[3] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Import
        defaultStockModel[4] = new ModelRendererTurbo(this, 49, 41, textureX, textureY); // Import
        defaultStockModel[5] = new ModelRendererTurbo(this, 57, 41, textureX, textureY); // Import
        defaultStockModel[6] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Import
        defaultStockModel[7] = new ModelRendererTurbo(this, 73, 41, textureX, textureY); // Import
        defaultStockModel[8] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Import
        defaultStockModel[9] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Import
        defaultStockModel[10] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Import
        defaultStockModel[11] = new ModelRendererTurbo(this, 105, 41, textureX, textureY); // Import
        defaultStockModel[12] = new ModelRendererTurbo(this, 113, 41, textureX, textureY); // Import
        defaultStockModel[13] = new ModelRendererTurbo(this, 121, 41, textureX, textureY); // Import
        defaultStockModel[14] = new ModelRendererTurbo(this, 129, 41, textureX, textureY); // Import
        defaultStockModel[15] = new ModelRendererTurbo(this, 137, 41, textureX, textureY); // Import
        defaultStockModel[16] = new ModelRendererTurbo(this, 153, 41, textureX, textureY); // Import
        defaultStockModel[17] = new ModelRendererTurbo(this, 169, 41, textureX, textureY); // Import
        defaultStockModel[18] = new ModelRendererTurbo(this, 185, 41, textureX, textureY); // Import
        defaultStockModel[19] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Import
        defaultStockModel[20] = new ModelRendererTurbo(this, 201, 41, textureX, textureY); // Import
        defaultStockModel[21] = new ModelRendererTurbo(this, 217, 41, textureX, textureY); // Import
        defaultStockModel[22] = new ModelRendererTurbo(this, 233, 41, textureX, textureY); // Import
        defaultStockModel[23] = new ModelRendererTurbo(this, 249, 41, textureX, textureY); // Import
        defaultStockModel[24] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        defaultStockModel[25] = new ModelRendererTurbo(this, 9, 49, textureX, textureY); // Import
        defaultStockModel[26] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Import
        defaultStockModel[27] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import
        defaultStockModel[28] = new ModelRendererTurbo(this, 33, 49, textureX, textureY); // Import
        defaultStockModel[29] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Import
        defaultStockModel[30] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import
        defaultStockModel[31] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // Import
        defaultStockModel[32] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Import
        defaultStockModel[33] = new ModelRendererTurbo(this, 73, 49, textureX, textureY); // Import
        defaultStockModel[34] = new ModelRendererTurbo(this, 81, 49, textureX, textureY); // Import
        defaultStockModel[35] = new ModelRendererTurbo(this, 89, 49, textureX, textureY); // Import
        defaultStockModel[36] = new ModelRendererTurbo(this, 97, 49, textureX, textureY); // Import
        defaultStockModel[37] = new ModelRendererTurbo(this, 105, 49, textureX, textureY); // Import
        defaultStockModel[38] = new ModelRendererTurbo(this, 113, 49, textureX, textureY); // Import

        defaultStockModel[0].addShapeBox(-0.1F, -0.55F, 0F, 1, 1, 1, 0F, -0.2F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.2F, 0.0F, -0.1F, -0.2F, 0.1F, -0.1F, -0.1F, 0.1F, -0.1F, -0.1F, 0.1F, -0.1F, -0.2F, 0.1F, -0.1F); // Import
        defaultStockModel[0].setRotationPoint(-0.9F, -4.25F, -0.5F);
        defaultStockModel[0].rotateAngleZ = 0.05235988F;

        defaultStockModel[1].addShapeBox(-0.5F, -0.55F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.8F, -0.4F, -0.2F, -0.8F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.1F, -0.8F, -0.4F, -0.1F, -0.8F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F); // Import
        defaultStockModel[1].setRotationPoint(-0.9F, -4.25F, -0.5F);
        defaultStockModel[1].rotateAngleZ = 0.05235988F;

        defaultStockModel[2].addShapeBox(-0.7F, -0.55F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.8F, -0.4F, -0.2F, -0.8F, -0.4F, -0.2F, -0.1F, -0.5F, -0.4F, -0.1F, -0.5F, -0.3F, -0.8F, -0.4F, -0.1F, -0.8F, -0.4F, -0.1F, -0.1F, -0.5F, -0.3F, -0.1F); // Import
        defaultStockModel[2].setRotationPoint(-0.9F, -4.25F, -0.5F);
        defaultStockModel[2].rotateAngleZ = 0.05235988F;

        defaultStockModel[3].addShapeBox(-0.1F, -0.55F, 0F, 1, 1, 1, 0F, -0.45F, -0.2F, -0.05F, -0.45F, -0.2F, -0.05F, -0.45F, -0.2F, -0.05F, -0.45F, -0.2F, -0.05F, -0.45F, -0.1F, -0.05F, -0.45F, -0.1F, -0.05F, -0.45F, -0.1F, -0.05F, -0.45F, -0.1F, -0.05F); // Import
        defaultStockModel[3].setRotationPoint(-0.9F, -4.25F, -0.5F);
        defaultStockModel[3].rotateAngleZ = 0.05235988F;

        defaultStockModel[4].addShapeBox(-0.6F, 0.05F, 0F, 1, 1, 1, 0F, -0.55F, 0.2F, -0.05F, -0.35F, 0.2F, -0.05F, -0.35F, 0.2F, -0.05F, -0.55F, 0.2F, -0.05F, -0.45F, -1.1F, -0.05F, -0.25F, -1.1F, -0.05F, -0.25F, -1.1F, -0.05F, -0.45F, -1.1F, -0.05F); // Import
        defaultStockModel[4].setRotationPoint(-0.9F, -4.25F, -0.5F);
        defaultStockModel[4].rotateAngleZ = 0.05235988F;

        defaultStockModel[5].addShapeBox(-0.6F, 0.05F, 0F, 1, 1, 1, 0F, -0.45F, 0.1F, -0.05F, -0.25F, 0.1F, -0.05F, -0.25F, 0.1F, -0.05F, -0.45F, 0.1F, -0.05F, -0.45F, -1.0F, -0.05F, -0.25F, -1.0F, -0.05F, -0.25F, -1.0F, -0.05F, -0.45F, -1.0F, -0.05F); // Import
        defaultStockModel[5].setRotationPoint(-0.9F, -4.25F, -0.5F);
        defaultStockModel[5].rotateAngleZ = 0.05235988F;

        defaultStockModel[6].addShapeBox(-0.6F, -1.05F, 0F, 1, 1, 1, 0F, -0.45F, -1.1F, -0.05F, -0.25F, -1.1F, -0.05F, -0.25F, -1.1F, -0.05F, -0.45F, -1.1F, -0.05F, -0.55F, 0.2F, -0.05F, -0.35F, 0.2F, -0.05F, -0.35F, 0.2F, -0.05F, -0.55F, 0.2F, -0.05F); // Import
        defaultStockModel[6].setRotationPoint(-0.9F, -4.25F, -0.5F);
        defaultStockModel[6].rotateAngleZ = 0.05235988F;

        defaultStockModel[7].addShapeBox(-0.6F, 0.05F, 1F, 1, 1, 1, 0F, -0.45F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.5F, -1.0F, -0.45F, -0.3F, -1.0F, -0.45F, -0.3F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F); // Import
        defaultStockModel[7].setRotationPoint(-0.9F, -4.25F, -1F);
        defaultStockModel[7].rotateAngleZ = 0.87266463F;

        defaultStockModel[8].addShapeBox(-0.3F, 0.05F, 1F, 1, 1, 1, 0F, -0.45F, 0.1F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.45F, 0.1F, -0.45F, -0.4F, -1.0F, -0.45F, -0.45F, -0.85F, -0.45F, -0.45F, -0.85F, -0.45F, -0.4F, -1.0F, -0.45F); // Import
        defaultStockModel[8].setRotationPoint(-0.9F, -4.25F, -1F);
        defaultStockModel[8].rotateAngleZ = 0.87266463F;

        defaultStockModel[9].addShapeBox(-0.7F, 0.05F, 1F, 1, 1, 1, 0F, -0.4F, -0.05F, -0.45F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.4F, -0.05F, -0.45F, -0.45F, -0.85F, -0.45F, -0.4F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.45F, -0.85F, -0.45F); // Import
        defaultStockModel[9].setRotationPoint(-0.9F, -4.25F, -1F);
        defaultStockModel[9].rotateAngleZ = 0.87266463F;

        defaultStockModel[10].addShapeBox(-0.1F, -0.9F, 1F, 1, 1, 1, 0F, -0.4F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.35F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F); // Import
        defaultStockModel[10].setRotationPoint(-0.9F, -4.25F, -1F);
        defaultStockModel[10].rotateAngleZ = 0.87266463F;

        defaultStockModel[11].addShapeBox(-0.9F, -0.9F, 1F, 1, 1, 1, 0F, -0.5F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.4F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F); // Import
        defaultStockModel[11].setRotationPoint(-0.9F, -4.25F, -1F);
        defaultStockModel[11].rotateAngleZ = 0.87266463F;

        defaultStockModel[12].addShapeBox(-0.9F, -0.2F, 1F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F); // Import
        defaultStockModel[12].setRotationPoint(-0.9F, -4.25F, -1F);
        defaultStockModel[12].rotateAngleZ = 0.87266463F;

        defaultStockModel[13].addShapeBox(0F, -0.2F, 1F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F); // Import
        defaultStockModel[13].setRotationPoint(-0.9F, -4.25F, -1F);
        defaultStockModel[13].rotateAngleZ = 0.87266463F;

        defaultStockModel[14].addShapeBox(-0.5F, -0.6F, 1F, 1, 1, 1, 0F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F); // Import
        defaultStockModel[14].setRotationPoint(-0.9F, -4.25F, -1F);
        defaultStockModel[14].rotateAngleZ = 0.87266463F;

        defaultStockModel[15].addShapeBox(-0.7F, -0.6F, 0F, 6, 1, 1, 0F, 0.0F, -0.3F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        defaultStockModel[15].setRotationPoint(-5.9F, -4.35F, -0.5F);

        defaultStockModel[16].addShapeBox(-0.7F, -0.55F, 0F, 6, 1, 1, 0F, 0.0F, -2.0F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -2.0F, -0.3F, 0.0F, 1.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, 1.4F, -0.3F); // Import
        defaultStockModel[16].setRotationPoint(-5.9F, -3.85F, -0.5F);

        defaultStockModel[17].addShapeBox(-0.7F, -0.6F, 0F, 6, 1, 1, 0F, 0.0F, -0.3F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, -0.3F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.3F, -0.7F, 0.0F, -0.4F, -0.7F, 0.0F, -0.4F, -0.2F, 0.0F, -0.3F, -0.2F); // Import
        defaultStockModel[17].setRotationPoint(-5.9F, -4.35F, -0.5F);

        defaultStockModel[18].addShapeBox(-0.5F, -0.55F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.8F, -0.4F, -0.2F, -0.8F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.8F, -0.4F, -0.1F, -0.8F); // Import
        defaultStockModel[18].setRotationPoint(-0.9F, -4.25F, -0.5F);
        defaultStockModel[18].rotateAngleZ = 0.05235988F;

        defaultStockModel[19].addShapeBox(-0.7F, -0.55F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.8F, -0.5F, -0.4F, -0.8F, -0.5F, -0.3F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.8F, -0.5F, -0.3F, -0.8F); // Import
        defaultStockModel[19].setRotationPoint(-0.9F, -4.25F, -0.5F);
        defaultStockModel[19].rotateAngleZ = 0.05235988F;

        defaultStockModel[20].addShapeBox(-0.7F, -0.6F, 0F, 6, 1, 1, 0F, 0.0F, -0.4F, -0.2F, 0.0F, -0.3F, -0.2F, 0.0F, -0.2F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.7F, 0.0F, -0.3F, -0.7F); // Import
        defaultStockModel[20].setRotationPoint(-5.9F, -4.35F, -0.5F);

        defaultStockModel[21].addShapeBox(-0.7F, -0.55F, 0F, 6, 1, 1, 0F, 0.0F, -2.0F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.2F, 0.0F, -2.0F, -0.2F, 0.0F, 1.4F, -0.7F, 0.0F, -0.4F, -0.7F, 0.0F, -0.5F, -0.2F, 0.0F, 1.3F, -0.2F); // Import
        defaultStockModel[21].setRotationPoint(-5.9F, -3.85F, -0.5F);

        defaultStockModel[22].addShapeBox(-0.7F, -0.55F, 0F, 6, 1, 1, 0F, 0.0F, -2.0F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.7F, 0.0F, -2.0F, -0.7F, 0.0F, 1.3F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.4F, -0.7F, 0.0F, 1.4F, -0.7F); // Import
        defaultStockModel[22].setRotationPoint(-5.9F, -3.85F, -0.5F);

        defaultStockModel[23].addShapeBox(-0.7F, -0.6F, 0F, 1, 1, 1, 0F, -0.3F, -0.35F, -0.1F, -0.3F, -0.35F, -0.1F, -0.3F, -0.35F, -0.1F, -0.3F, -0.35F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F); // Import
        defaultStockModel[23].setRotationPoint(-6.6F, -4.35F, -0.5F);

        defaultStockModel[24].addShapeBox(-0.7F, -0.6F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.5F, -0.1F, -0.3F, -0.5F, -0.1F, -0.3F, -0.5F, -0.1F, -0.3F, -0.5F, -0.1F); // Import
        defaultStockModel[24].setRotationPoint(-6.6F, -4.5F, -0.5F);

        defaultStockModel[25].addShapeBox(-0.7F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F); // Import
        defaultStockModel[25].setRotationPoint(-6.6F, -4.35F, -0.5F);

        defaultStockModel[26].addShapeBox(-0.7F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F); // Import
        defaultStockModel[26].setRotationPoint(-6.6F, -3.65F, -0.5F);

        defaultStockModel[27].addShapeBox(-0.7F, -0.4F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F); // Import
        defaultStockModel[27].setRotationPoint(-6.6F, -2.35F, -0.5F);

        defaultStockModel[28].addShapeBox(-0.7F, -0.6F, 0F, 1, 1, 1, 0F, -0.3F, -0.5F, -0.1F, -0.3F, -0.5F, -0.1F, -0.3F, -0.5F, -0.1F, -0.3F, -0.5F, -0.1F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F); // Import
        defaultStockModel[28].setRotationPoint(-6.6F, -1.95F, -0.5F);

        defaultStockModel[29].addShapeBox(-0.7F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F); // Import
        defaultStockModel[29].setRotationPoint(-6.6F, -3.15F, -0.5F);

        defaultStockModel[30].addShapeBox(-0.7F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.2F); // Import
        defaultStockModel[30].setRotationPoint(-6.3F, -3.65F, -0.5F);

        defaultStockModel[31].addShapeBox(0F, -0.2F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F); // Import
        defaultStockModel[31].setRotationPoint(-0.9F, -4.25F, -1F);
        defaultStockModel[31].rotateAngleZ = 0.87266463F;

        defaultStockModel[32].addShapeBox(-0.1F, -0.9F, 0F, 1, 1, 1, 0F, -0.4F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.35F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F); // Import
        defaultStockModel[32].setRotationPoint(-0.9F, -4.25F, -1F);
        defaultStockModel[32].rotateAngleZ = 0.87266463F;

        defaultStockModel[33].addShapeBox(-0.3F, 0.05F, 0F, 1, 1, 1, 0F, -0.45F, 0.1F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.45F, 0.1F, -0.45F, -0.4F, -1.0F, -0.45F, -0.45F, -0.85F, -0.45F, -0.45F, -0.85F, -0.45F, -0.4F, -1.0F, -0.45F); // Import
        defaultStockModel[33].setRotationPoint(-0.9F, -4.25F, -1F);
        defaultStockModel[33].rotateAngleZ = 0.87266463F;

        defaultStockModel[34].addShapeBox(-0.6F, 0.05F, 0F, 1, 1, 1, 0F, -0.45F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.5F, -1.0F, -0.45F, -0.3F, -1.0F, -0.45F, -0.3F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F); // Import
        defaultStockModel[34].setRotationPoint(-0.9F, -4.25F, -1F);
        defaultStockModel[34].rotateAngleZ = 0.87266463F;

        defaultStockModel[35].addShapeBox(-0.7F, 0.05F, 0F, 1, 1, 1, 0F, -0.4F, -0.05F, -0.45F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.4F, -0.05F, -0.45F, -0.45F, -0.85F, -0.45F, -0.4F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.45F, -0.85F, -0.45F); // Import
        defaultStockModel[35].setRotationPoint(-0.9F, -4.25F, -1F);
        defaultStockModel[35].rotateAngleZ = 0.87266463F;

        defaultStockModel[36].addShapeBox(-0.9F, -0.9F, 0F, 1, 1, 1, 0F, -0.5F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.4F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F); // Import
        defaultStockModel[36].setRotationPoint(-0.9F, -4.25F, -1F);
        defaultStockModel[36].rotateAngleZ = 0.87266463F;

        defaultStockModel[37].addShapeBox(-0.9F, -0.2F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F); // Import
        defaultStockModel[37].setRotationPoint(-0.9F, -4.25F, -1F);
        defaultStockModel[37].rotateAngleZ = 0.87266463F;

        defaultStockModel[38].addShapeBox(-0.5F, -0.6F, 0F, 1, 1, 1, 0F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F); // Import
        defaultStockModel[38].setRotationPoint(-0.9F, -4.25F, -1F);
        defaultStockModel[38].rotateAngleZ = 0.87266463F;


        ammoModel = new ModelRendererTurbo[26];
        ammoModel[0] = new ModelRendererTurbo(this, 1, 136, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 33, 136, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 65, 136, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 97, 136, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 129, 136, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 161, 136, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 193, 136, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 225, 136, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 233, 136, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 241, 136, textureX, textureY); // Import
        ammoModel[10] = new ModelRendererTurbo(this, 249, 136, textureX, textureY); // Import
        ammoModel[11] = new ModelRendererTurbo(this, 1, 144, textureX, textureY); // Import
        ammoModel[12] = new ModelRendererTurbo(this, 9, 144, textureX, textureY); // Import
        ammoModel[13] = new ModelRendererTurbo(this, 17, 144, textureX, textureY); // Import
        ammoModel[14] = new ModelRendererTurbo(this, 25, 144, textureX, textureY); // Import
        ammoModel[15] = new ModelRendererTurbo(this, 33, 144, textureX, textureY); // Import
        ammoModel[16] = new ModelRendererTurbo(this, 41, 144, textureX, textureY); // Import
        ammoModel[17] = new ModelRendererTurbo(this, 49, 144, textureX, textureY); // Import
        ammoModel[18] = new ModelRendererTurbo(this, 57, 144, textureX, textureY); // Import
        ammoModel[19] = new ModelRendererTurbo(this, 65, 144, textureX, textureY); // Import
        ammoModel[20] = new ModelRendererTurbo(this, 73, 144, textureX, textureY); // Import
        ammoModel[21] = new ModelRendererTurbo(this, 81, 144, textureX, textureY); // Import
        ammoModel[22] = new ModelRendererTurbo(this, 89, 144, textureX, textureY); // Import
        ammoModel[23] = new ModelRendererTurbo(this, 97, 144, textureX, textureY); // Import
        ammoModel[24] = new ModelRendererTurbo(this, 105, 144, textureX, textureY); // Import
        ammoModel[25] = new ModelRendererTurbo(this, 113, 144, textureX, textureY); // Import

        ammoModel[0].addShapeBox(0F, 0F, 0F, 11, 1, 1, 0F, 0.0F, -0.15F, 0.3F, -3.8F, -0.15F, 0.3F, -3.8F, -0.15F, 0.3F, 0.0F, -0.15F, 0.3F, 0F, -0.55F, 0.3F, -3.8F, -0.55F, 0.3F, -3.8F, -0.55F, 0.3F, 0F, -0.55F, 0.3F); // Import
        ammoModel[0].setRotationPoint(4.4F, -3.4F, -0.5F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 11, 1, 1, 0F, 0.0F, -0.15F, 0.2F, -3.8F, -0.15F, 0.2F, -3.8F, -0.15F, 0.2F, 0.0F, -0.15F, 0.2F, 0F, -0.55F, 0.3F, -3.8F, -0.55F, 0.3F, -3.8F, -0.55F, 0.3F, 0F, -0.55F, 0.3F); // Import
        ammoModel[1].setRotationPoint(4.4F, -3.7F, -0.5F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 11, 1, 1, 0F, 0.0F, -0.15F, -0.1F, -3.8F, -0.15F, -0.1F, -3.8F, -0.15F, -0.1F, 0.0F, -0.15F, -0.1F, 0F, -0.55F, 0.2F, -3.8F, -0.55F, 0.2F, -3.8F, -0.55F, 0.2F, 0F, -0.55F, 0.2F); // Import
        ammoModel[2].setRotationPoint(4.4F, -4F, -0.5F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 11, 1, 1, 0F, 0F, -0.55F, 0.3F, -3.8F, -0.55F, 0.3F, -3.8F, -0.55F, 0.3F, 0F, -0.55F, 0.3F, 0F, -0.15F, 0.2F, -3.8F, -0.15F, 0.2F, -3.8F, -0.15F, 0.2F, 0F, -0.15F, 0.2F); // Import
        ammoModel[3].setRotationPoint(4.4F, -3.5F, -0.5F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 11, 1, 1, 0F, 0F, -0.55F, 0.2F, -3.8F, -0.55F, 0.2F, -3.8F, -0.55F, 0.2F, 0F, -0.55F, 0.2F, 0F, -0.15F, -0.1F, -3.8F, -0.15F, -0.1F, -3.8F, -0.15F, -0.1F, 0F, -0.15F, -0.1F); // Import
        ammoModel[4].setRotationPoint(4.4F, -3.2F, -0.5F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 11, 1, 1, 0F, 0.0F, -0.25F, -0.1F, -3.8F, -0.25F, -0.1F, -3.8F, -0.25F, -0.1F, 0.0F, -0.25F, -0.1F, 0F, -0.55F, -0.1F, -3.8F, -0.55F, -0.1F, -3.8F, -0.55F, -0.1F, 0F, -0.55F, -0.1F); // Import
        ammoModel[5].setRotationPoint(4.4F, -4.3F, -0.5F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 11, 1, 1, 0F, 0.0F, -0.25F, -0.1F, -3.8F, -0.25F, -0.1F, -3.8F, -0.25F, -0.1F, 0.0F, -0.25F, -0.1F, 0F, -0.55F, -0.1F, -3.8F, -0.55F, -0.1F, -3.8F, -0.55F, -0.1F, 0F, -0.55F, -0.1F); // Import
        ammoModel[6].setRotationPoint(4.4F, -2.6F, -0.5F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 2.2F, -0.15F, 0.4F, -2.6F, -0.15F, 0.4F, -2.6F, -0.15F, 0.4F, 2.2F, -0.15F, 0.4F, 2.2F, -0.55F, 0.4F, -2.6F, -0.55F, 0.4F, -2.6F, -0.55F, 0.4F, 2.2F, -0.55F, 0.4F); // Import
        ammoModel[7].setRotationPoint(13.8F, -3.4F, -0.5F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 2.2F, -0.15F, 0.3F, -2.6F, -0.15F, 0.3F, -2.6F, -0.15F, 0.3F, 2.2F, -0.15F, 0.3F, 2.2F, -0.55F, 0.4F, -2.6F, -0.55F, 0.4F, -2.6F, -0.55F, 0.4F, 2.2F, -0.55F, 0.4F); // Import
        ammoModel[8].setRotationPoint(13.8F, -3.7F, -0.5F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 2.2F, -0.15F, 0.05F, -2.6F, -0.15F, 0.05F, -2.6F, -0.15F, 0.05F, 2.2F, -0.15F, 0.05F, 2.2F, -0.55F, 0.3F, -2.6F, -0.55F, 0.3F, -2.6F, -0.55F, 0.3F, 2.2F, -0.55F, 0.3F); // Import
        ammoModel[9].setRotationPoint(13.8F, -4F, -0.5F);

        ammoModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 2.2F, -0.15F, 0F, -2.6F, -0.15F, 0F, -2.6F, -0.15F, 0F, 2.2F, -0.15F, 0F, 2.2F, -0.55F, 0.05F, -2.6F, -0.55F, 0.05F, -2.6F, -0.55F, 0.05F, 2.2F, -0.55F, 0.05F); // Import
        ammoModel[10].setRotationPoint(13.8F, -4.3F, -0.5F);

        ammoModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 2.2F, -0.55F, 0.4F, -2.6F, -0.55F, 0.4F, -2.6F, -0.55F, 0.4F, 2.2F, -0.55F, 0.4F, 2.2F, -0.15F, 0.3F, -2.6F, -0.15F, 0.3F, -2.6F, -0.15F, 0.3F, 2.2F, -0.15F, 0.3F); // Import
        ammoModel[11].setRotationPoint(13.8F, -3.5F, -0.5F);

        ammoModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 2.2F, -0.55F, 0.3F, -2.6F, -0.55F, 0.3F, -2.6F, -0.55F, 0.3F, 2.2F, -0.55F, 0.3F, 2.2F, -0.15F, 0.05F, -2.6F, -0.15F, 0.05F, -2.6F, -0.15F, 0.05F, 2.2F, -0.15F, 0.05F); // Import
        ammoModel[12].setRotationPoint(13.8F, -3.2F, -0.5F);

        ammoModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 2.2F, -0.55F, 0.05F, -2.6F, -0.55F, 0.05F, -2.6F, -0.55F, 0.05F, 2.2F, -0.55F, 0.05F, 2.2F, -0.15F, 0F, -2.6F, -0.15F, 0F, -2.6F, -0.15F, 0F, 2.2F, -0.15F, 0F); // Import
        ammoModel[13].setRotationPoint(13.8F, -2.9F, -0.5F);

        ammoModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, 0.0F, 0.05F, 0.35F, 0F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, 0F, -0.35F, 0.35F); // Import
        ammoModel[14].setRotationPoint(11.4F, -3.4F, -0.5F);

        ammoModel[15].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, 0.0F, 0.05F, 0.35F, 0F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, 0F, -0.35F, 0.35F); // Import
        ammoModel[15].setRotationPoint(11.2F, -3.4F, -0.5F);

        ammoModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, 0.0F, 0.05F, 0.35F, 0F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, 0F, -0.35F, 0.35F); // Import
        ammoModel[16].setRotationPoint(11F, -3.4F, -0.5F);

        ammoModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, 0.0F, 0.05F, 0.35F, 0F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, 0F, -0.35F, 0.35F); // Import
        ammoModel[17].setRotationPoint(10.8F, -3.4F, -0.5F);

        ammoModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, 0.0F, 0.05F, 0.35F, 0F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, 0F, -0.35F, 0.35F); // Import
        ammoModel[18].setRotationPoint(10.6F, -3.4F, -0.5F);

        ammoModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, 0.0F, 0.05F, 0.35F, 0F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, 0F, -0.35F, 0.35F); // Import
        ammoModel[19].setRotationPoint(10.4F, -3.4F, -0.5F);

        ammoModel[20].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, 0.0F, 0.05F, 0.35F, 0F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, 0F, -0.35F, 0.35F); // Import
        ammoModel[20].setRotationPoint(10.2F, -3.4F, -0.5F);

        ammoModel[21].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, 0.0F, 0.05F, 0.35F, 0F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, 0F, -0.35F, 0.35F); // Import
        ammoModel[21].setRotationPoint(10F, -3.4F, -0.5F);

        ammoModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, 0.0F, 0.05F, 0.35F, 0F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, 0F, -0.35F, 0.35F); // Import
        ammoModel[22].setRotationPoint(9.8F, -3.4F, -0.5F);

        ammoModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, 0.0F, 0.05F, 0.35F, 0F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, 0F, -0.35F, 0.35F); // Import
        ammoModel[23].setRotationPoint(9.6F, -3.4F, -0.5F);

        ammoModel[24].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, 0.0F, 0.05F, 0.35F, 0F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, 0F, -0.35F, 0.35F); // Import
        ammoModel[24].setRotationPoint(9.4F, -3.4F, -0.5F);

        ammoModel[25].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, -0.9F, 0.05F, 0.35F, 0.0F, 0.05F, 0.35F, 0F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, -0.9F, -0.35F, 0.35F, 0F, -0.35F, 0.35F); // Import
        ammoModel[25].setRotationPoint(9.2F, -3.4F, -0.5F);


        slideModel = new ModelRendererTurbo[7];
        slideModel[0] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import
        slideModel[1] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        slideModel[2] = new ModelRendererTurbo(this, 153, 9, textureX, textureY); // Import
        slideModel[3] = new ModelRendererTurbo(this, 233, 89, textureX, textureY); // Import
        slideModel[4] = new ModelRendererTurbo(this, 249, 89, textureX, textureY); // Import
        slideModel[5] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        slideModel[6] = new ModelRendererTurbo(this, 9, 97, textureX, textureY); // Import

        slideModel[0].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F); // Import
        slideModel[0].setRotationPoint(4.9F, -5.5F, -1.4F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.4F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.45F, 0.05F, -0.45F, -0.45F, 0.05F, -0.45F, -0.4F, -1.0F, -0.45F, -0.4F, -1.0F); // Import
        slideModel[1].setRotationPoint(4.9F, -5.5F, -1.2F);

        slideModel[2].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.35F, 0.0F, -0.4F, -0.35F, 0.0F, -0.3F, -0.2F, 0.0F, -0.3F, -0.2F, 0.0F, -0.3F, -0.35F, 0.0F, -0.3F, -0.35F); // Import
        slideModel[2].setRotationPoint(3.6F, -5.55F, -0.65F);

        slideModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.3F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, -0.15F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.3F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F); // Import
        slideModel[3].setRotationPoint(4.9F, -5.5F, -0.95F);

        slideModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.4F, -0.4F, -0.55F, -0.35F, -0.4F, -0.55F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.4F, -0.4F, -0.55F, -0.35F, -0.4F, -0.55F); // Import
        slideModel[4].setRotationPoint(4.9F, -5.5F, -1F);

        slideModel[5].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.5F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.5F, -0.35F, 0.0F, -0.5F, -0.35F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.35F, 0.0F, -0.4F, -0.35F); // Import
        slideModel[5].setRotationPoint(3.6F, -5.75F, -0.65F);

        slideModel[6].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.35F, -0.3F, 0.0F, -0.35F, -0.3F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.3F, 0.0F, -0.35F, -0.3F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F); // Import
        slideModel[6].setRotationPoint(3.6F, -5.9F, -0.65F);


        barrelAttachPoint = new Vector3f(59.8F / 64F, 19F / 64F, 0F / 16F);
        stockAttachPoint = new Vector3f(-0.6F / 64F, 17.5F / 64F, 0F / 16F);
        scopeAttachPoint = new Vector3f(10F / 64F, 24.4F / 64F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(43 / 64F, 20F / 64F, -2.6F / 64F);

        gunSlideDistance = 0.15F;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15.0F;
        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        translateAll(0.0F, 0.0F, 0.0F);
        hasFlash = true;
        hasArms = true;
        leftArmPos = new Vector3f(0.05F, -0.4F, -0.1F);
        leftArmRot = new Vector3f(83F, 56F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.12F, -0.55F, -0.05F);
        leftArmReloadRot = new Vector3f(80F, 48F, 0.0F);
        rightArmPos = new Vector3f(0.2F, -0.53F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmReloadPos = new Vector3f(0.2F, -0.53F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        rightHandAmmo = false;
        leftHandAmmo = true;
        flashScale = 0.4F;
        muzzleFlashPoint = new Vector3f(2.1F, 0.7F, 0.0F);
        casingAttachPoint = new Vector3f(0.7F, 1.7F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 3.0F, 7.75F);
        casingAnimSpread = new Vector3f(3.0F, 5.0F, 3.0F);
        casingAnimTime = 6;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        caseScale = 0.2F;
        casingDelay = 0;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        gunOffset = -0.75F;
        crouchZoom = -0.05F;
        zoomOffset = 0.3F;
        //修正模型位移
        Vector3f vec3 = new Vector3f(0F, -0.5F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);
        zoomOffsetY = -0.035F;
        flipAll();
        thirdPersonOffset = new Vector3f(-0.1F, -0.08F, 0.0F);
    }
}